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Emdec-01 : Pixel Assault (Project)
javeryh:
Looks good so far. Any specific reason you went with 8 action buttons per player? Just curious - I'm used to seeing the "Street Fighter" 6 button layout with maybe a 7th button to get the Neo Geo layout.
Also, how did you flush mount the joysticks and trackball plate? Did you have a template or is that freehand? Nice work!
edge:
Organic - Is that a Mala skin you developed? Looks nice and crisp.
Organic Jerk:
--- Quote from: javeryh on November 28, 2006, 07:26:01 am ---Any specific reason you went with 8 action buttons per player?....
Also, how did you flush mount the joysticks and trackball plate? Did you have a template or is that freehand? Nice work!
--- End quote ---
Well as far as the buttons are concerned, I went 8 for two reasons..
One being that I wanted to be able to comfortably accomodate as many platforms as I can...for example, the psx alone has 8 buttons..
Two being that I like perfectly symmetrical designs where I can help it... for example, comfortable (both visual and practical) placement of the spinner was hard for me because it broke the perfect symmetry of the entire piece... but I still think it works =P... I mean of course visual balance can be acheived without symmetry, but with this I just wanted it as uniform as possible I guess..
The joystick mounting was done by pretty much measuring the depth needed, plotting straightedges and routing it out. I'm not really much of a woodworker and I have close to nil tools (aside from the home standards of hammer, power drill, etc) so my friend, who is coincidentally great, helps me out... The first joystick's recession is nowhere near as snug as the second, but eh.. (This is due to the fact that his router's inherent measuring is off... so we had to account for how off it was...)
As far as template/layout.. For holes and object measurements I worked from Lusid's templates off his site. I worked on the entire CP designs first in this layout software by mameroom, then editing that in Photoshop to my liking, and finally by actually measuring and drawing out the whole thing on oak tag paper beforehand. Although it's all covered with primer now, the wood has all kinds of lines and measurements on it to make sure everything is exactly where I want it to be..(As I'm sure everyone does)
--- Quote from: edge on November 28, 2006, 08:48:41 am ---Organic - Is that a Mala skin you developed? Looks nice and crisp.
--- End quote ---
Well I started with the "GameEx" layout off of the Mala site, and worked from there, replacing/editing everything to my liking.. I used downloaded fonts and I got my system pictures from the main skin of the "Maximus Arcade" frontend... (which was my original frontend choice)...
The instructions at the top don't really apply anymore as they were configured for the cab's original CP, plus I started using Mala's GUI Tree features
Pixelhugger:
I love the logo. I'm surprized nobody has commented on that yet. It's going to look spectacular in full color! Very nice design. And it has the perfect balance of retro/cartoony/space age logotype to it. Did you build that in a 3D app or is that Illustrators 3d extruding?
Organic Jerk:
Thanks for the kind words, Pixelhugger... I'm actually using your Mission Control project as one of the inspiration pieces for my work!
The work up to the last one was done in Photoshop/Illustrator. When I work, I usually start off in photoshop "sketching" and brainstorming and then as it gets more directed I move to Illustrator... For the last image I imported the base of my illustrator logo into this small but powerful app called "Xara3d" (http://www.xara.com/products/xara3d/), and worked on it from there... I'm still fudging around with it for now, but when I get settled I'll retrace the 3d as vector in Illustrator for final work and coloring..
Those posters you did for your machine (1 in your sig and the other 1-page 80's retro style one) are really insanely excellent pieces man.... I might just do something similar when I'm finally done with my cab... (if you dont mind)
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