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Emdec-01 : Pixel Assault (Project)
Organic Jerk:
--- Quote from: Neilyboy on December 13, 2006, 03:58:18 pm ---I love your MALA layout! ...
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Eh... It's ok
I wouldn't mind making a more generic (no project specific references or graphics) version of the layout when I'm done for distribution on mala's site... Although I can't guarantee that there wont be many changes until the final, and it may not look anything like that when done...
javeryh:
I like the angled down marquee - that is a really nice profile.
Harakiri:
All this project is very well planned, congratulations for having the patience for it!
The MALA interface looks slick and simple, i never liked the abuse of characters on the interface design.
I share the same Pixelhugger's passion for CG so i must confess that the logo design got the most of my attention!
The only thing i don't understand well is the fact that you're installing Zuma to play on your cabinet since there is a Neo-Geo game if i'm not mistaken that is quite the same and looks better IMO.
The edges of the CP could be rounded, it looked better IMO.
Overall, it's very good, keep it up! :)
Organic Jerk:
--- Quote from: Pixelhugger on December 21, 2006, 04:14:43 pm ---Makes it feel like the marquee is looking at you instead of staring blankly off into space.
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My thoughts exactly!
--- Quote from: Harakiri on December 21, 2006, 10:41:09 pm ---The MALA interface looks slick and simple, i never liked the abuse of characters on the interface design.
The only thing i don't understand well is the fact that you're installing Zuma to play on your cabinet since there is a Neo-Geo game if i'm not mistaken that is quite the same and looks better IMO.
The edges of the CP could be rounded, it looked better IMO.
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My idea for the layout is the same as my idea for the entire "Pixel Assault" theme. I wanted to create a unique and personal identity. Ultimately I wanted the kind of name and look that could make people think at first that it was its own game, and then after handling it do they realize what PA really means..
I have to admit, before I decided to come up with a unique identity, I was very tempted to put my favorite characters all over the cab, and be very blatant about the "All in One" thing. It still seems cool and I know I would get a good initial reaction from it, but I really want to make the machine "my own" as much as I can..
About Zuma... the only other series I know about with the idea is "Puzz Loop" and although it is a fun game, I personally like Zuma better. I didnt know of any Neo Geo game, but after playing Zuma with a trackball and Puzz Loop with a Spinner, I figure playing with a joystick would suck... That and I actually think Zuma's art direction is beautiful... better than Puzz Loop in my opinion, but that just comes with the "Newer games, newer graphics" territory.. that and its a PC game..
About the angles... I want them to look angular to fit the tech look I'm going for...
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And speaking of angles...
Attached is a snippet of my CP art design so far. It's just layout at the moment with no art so I put some notes on where things are going..
I would really like some input, opinions, and suggestions on it...
maybe some examples of work that seems to be where I'm heading?
theCoder:
I love the artwork and gameplay of Zuma...much better than puzzle loop.
Regarding the CP, I'd move the trackball as far forward as possible (that whole broken finger thing). Also, I'd put instructions on the marquee and save CP space for cool artwork (but that's just me). You can check out dozens of examples of CP layouts and artwork on the main board, pinned at the top. Great progress.
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