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How do I migrate high scores from ADVMAME .97 to MAME 110?
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rockmes:

--- Quote from: squirrellydw on November 26, 2006, 09:52:23 am ---Not sure I understand "save-state".  Does that mean I play pacman, get the high score, die, turn off the cabinet, turn it back on the next day, start a new game of pacman again and my high score is still there?

--- End quote ---

Depends if the game is supported by save states , but yes you bascially start off the game where you left it
Havok:
Time to learn how to compile Mame - you can add hiscore support back in, and migrate your scores. Once you re-compile, the files you copied will then retain your hiscores. The recompile diff is so graciously provided by Mkchamp here:

http://forum.arcadecontrols.com/index.php?topic=60487.0
Kook:

--- Quote from: Havok on November 27, 2006, 07:13:47 am ---Time to learn how to compile Mame - you can add hiscore support back in, and migrate your scores. Once you re-compile, the files you copied will then retain your hiscores. The recompile diff is so graciously provided by Mkchamp here:

http://forum.arcadecontrols.com/index.php?topic=60487.0


--- End quote ---

Thanks for the tip. I bit the bullet and compiled v0.110 after patching the source. MKChamp's diff file was a big help. High scores are back, disclaimer screens are disabled, and I have an executable that is optimized for Athlon!
canardo:
answers the question I was just having, cheers didnt realise hi.dat had been removed
headkaze:
Another compile change I like to make is removing the messagebox's that popup saying loading etc at the start. To remove them, open ui.c and change the following.


--- Code: ---/*-------------------------------------------------
    ui_draw_text_box - draw a multiline text
    message with a box around it
-------------------------------------------------*/

void ui_draw_text_box(const char *text, int justify, float xpos, float ypos, rgb_t backcolor)
{
    // Draw nothing!
}
--- End code ---
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