| Main > Software Forum |
| How do I migrate high scores from ADVMAME .97 to MAME 110? |
| << < (2/2) |
| rockmes:
--- Quote from: squirrellydw on November 26, 2006, 09:52:23 am ---Not sure I understand "save-state". Does that mean I play pacman, get the high score, die, turn off the cabinet, turn it back on the next day, start a new game of pacman again and my high score is still there? --- End quote --- Depends if the game is supported by save states , but yes you bascially start off the game where you left it |
| Havok:
Time to learn how to compile Mame - you can add hiscore support back in, and migrate your scores. Once you re-compile, the files you copied will then retain your hiscores. The recompile diff is so graciously provided by Mkchamp here: http://forum.arcadecontrols.com/index.php?topic=60487.0 |
| Kook:
--- Quote from: Havok on November 27, 2006, 07:13:47 am ---Time to learn how to compile Mame - you can add hiscore support back in, and migrate your scores. Once you re-compile, the files you copied will then retain your hiscores. The recompile diff is so graciously provided by Mkchamp here: http://forum.arcadecontrols.com/index.php?topic=60487.0 --- End quote --- Thanks for the tip. I bit the bullet and compiled v0.110 after patching the source. MKChamp's diff file was a big help. High scores are back, disclaimer screens are disabled, and I have an executable that is optimized for Athlon! |
| canardo:
answers the question I was just having, cheers didnt realise hi.dat had been removed |
| headkaze:
Another compile change I like to make is removing the messagebox's that popup saying loading etc at the start. To remove them, open ui.c and change the following. --- Code: ---/*------------------------------------------------- ui_draw_text_box - draw a multiline text message with a box around it -------------------------------------------------*/ void ui_draw_text_box(const char *text, int justify, float xpos, float ypos, rgb_t backcolor) { // Draw nothing! } --- End code --- |
| Navigation |
| Message Index |
| Previous page |