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| What button functions do I need? |
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| kelemvor:
--- Quote from: Oddfeld on November 21, 2006, 09:43:48 am ---Why not just leave off all the admin buttons and use the shift feature of the IPAC to hit escape, tab etc? Admin buttons will just clutter the thing up and make it look less authentic. --- End quote --- I thought of that too. I know I'll have the player 1 & 2 coin/start displayed as is since those you need at a seconds notice sometimes. As for quit, pause, etc, those I may just have a Shift button somewhere and combine it with the P1/P2 buttons to accomplish the functions. I guess we'll see when we get to that point. But I guess that means at minimum I need: 6 P1 buttons 6 P2 buttons 2 Coin buttons 2 Start buttons 1 Shift button |
| javeryh:
If you are going to add shift functions think about who is going to be using your cab. I have the admin buttons on my cab (no shifting except to exit to windows) and every time people come over to play they ask a million questions anyway about how everything works even though I think it's all pretty obvious. From now on I've decided to make everything as user-friendly as possible. Of course you might be able to do that with a clearly written instruction card. Just a thought. |
| mvolke1:
The shift key (which is the Player 1 button) also enables the joystick to have some functions. I believe shift and down is pause, etc. I think you have all you need. |
| londonbabe:
Shifted pause and escape is a right pain in the backside. I put a pause button and an escape button (which I labelled "Menu") I was considering tab and enter, but left them out in the end, as the functions are not used often and shifted joystick left+right do the job fine. To avoid accidentally shutting down the cab, on my frontend (Mamewah) I changed the exit and shut down key assignment so that you need to press both escape and pause. |
| Thenasty:
on the CP, I only have ESC and HELP buttons. F2, Reset, TAB are all inside the Coin door. |
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