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chankast_launch v1.6 released
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headkaze:
Hey jcrouse, I know what you mean! I was playing with this new release of ChankEx yesterday and found the same issues. It seems the author has tried to write support for FE's into his plugin rather than supporting my wrapper. This would be okay except game specific stuff, the auto-mounting and joystick exit feature are not in his plugin. I also noticed the border around the screen when my wrapper puts it into the fullscreen mode.

Seems he hasn't tried to get this to work with the wrapper at all!

I've gone back to the original Chankast now, I havn't seen any major gains from using ChankEx. I didn't notice a big change in Soul Calibur using the fixes. The only thing that would have been good would be the Ikurga fix for level two.
jcrouse:
HK,
     They now have their own forum. I have made a few suggestions and the author seems quite willing to accomidate the users needs. Share you knowledge there and see if he can incorporate some of your improvements. On a side note, I sure an anxious to see what NullDC bring to the table when it besomes available.

Good Luck,
John
Hubble:
Hey, headkaze - thanks so much for an excellent wrapper.  I actually had it working perfectly in my cab with chankast_alpha_25, Daemon Tools, and Mala as my frontend.

Came back to it after a few days, not having changed anything (that I can think of, anyways) and there's a small problem.  I was wondering if you had any thoughts on it . . .

If I manually mount an image through DTools, then launch Chankast and hit "start", everything works fine.

If I try to use your wrapper from a command line, or from my frontend, it mounts the image fine and even launches Chankast successfully.  But Chankast ignores the "fullscreen=true" flag in your ini file, ignores the "800x600" resolution setting as well, and does not start the emulator automatically.

Again, I can go to "FILE -> START" and the game will launch fine.  Also, when I quit out, the image is automatically unmounted.  So your wrapper is interacting with DTools just fine.

Am I missing something obvious here?

Many thanks in advance for your help!
Hubble:
Small update: I copied my chankast directory over to another machine with an identical copy of DTools on it, and it works perfectly.  From the command line, I can run chankast_launch, and games mount and then run automatically in fullscreen.

DTools seems to be configured identically on both machines, and the chankast files are exactly the same.  I cleaned out any mention of Chankast from the registry of the problem machine, and deleted and reinstalled Chankast, Chankast Launch, and DTools.  Still the same problem.

The machine where it works is fast enough to test, but not to adequately run games.  If anyone has any thoughts, I'd be very appreciative, as I was hoping to have my DC emulator functional for a party I'm having this weekend.  I feel like I'm missing something obvious . . .
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