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searching an "insert-coin" sound
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Nologic:
Actually here is a silly idea...why not join the sound files. :)

Seems like it would be fair less hassle, plus you can tweak the pitch, fade, and delay to where your perfectly happy.
FrizzleFried:
I took the easy way out and just attached a coin sound to the SELECTION button in mamewah.

Sure,  it doesn't make the coin noise when I actually give credits in MAME,  but it does play the noise every time you enter in to a new game from the FE.

Simple...acceptable...OK.

Minwah:
Simplest solution: wire up a coin mech!
ahofle:

--- Quote from: Nologic on February 01, 2007, 09:54:43 am ---Actually here is a silly idea...why not join the sound files. :)

--- End quote ---

Because every game has a different coinup sound effect.  I wouldn't want the Frogger coinup sound to play for Pacman.  Only the coin drop sound is common. 
Nologic:
well a batch script or autoit script could be written to batch process the files being joined...if need be...ideally shouldn't be a big deal to code up if you had access to all the coinup sounds.

hehe tho maybe Minwah has a point. ;)

Other wise chat up the emu dev's to see if they could add such a novelity as an option to enable.
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