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searching an "insert-coin" sound
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jlfreund:
Wouldn't it be easier to use some kind of sound authoring tool to construct a wav file that has a delay, then a coin drop, then a clink sound?

Jason
leapinlew:

--- Quote from: jlfreund on November 20, 2006, 11:19:00 pm ---Wouldn't it be easier to use some kind of sound authoring tool to construct a wav file that has a delay, then a coin drop, then a clink sound?

Jason


--- End quote ---

awesome....

a few seconds of dead air.

Sometimes the easiest solution is the hardest to come up with. That was a genius suggestion.
headkaze:
You could use the Sleep() function to have a delay


--- Code: ---if(GetAsyncKeyState(VK_5) & 0x8001)
{
Sleep(1000);
PlaySound("1up.wav", NULL, SND_FILENAME | SND_ASYNC);
}
--- End code ---

But I think the problem is he wants the 1up sound in Mame to have the delay not the coin drop.
Gh0sty:
Folks, what Headkaze said, the Problem is not the insert-coin sound at all.
The problem is that both sounds (insert-coin & 1up-mame) play simultaneously.
But it should play the Insert-coin first till its finished and after that mame should
start his 1up sound.  I hope everyone understand this fundamental Problem now ;)
ahofle:
Has anyone gotten this to work?  I still don't understand why Silver's suggestion doesn't work.  I would think it should work if you made your coin button activate some other key than 5 (let's say 0).  Recompile headkaze's program to look for VK_0, and play the coin wav, then have the AutoHotKey listen for the 0, wait a second or two, and then send a 5 for MAME to consume and play the coinup sound. 
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