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Spinner resolution and Revenge of DOH
SlikStik Christian:
--- Quote ---I have never jumped in on these threads where disputes break out and I know in the past that Randy has appeared to look hotheaded, but I think he is just really passionate about his products and maybe takes things too personally sometimes, but even when angry, he always tells the truth and stays on topic.
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LOL! :laugh2: Then why start now? Your commenting on how passionate he is (Are you running for comedian of the year?) 10 hours a day including weekends at the SlikStik for 6+ years is passion pal.
--- Quote ---SlikStik on the other hand, this is just total utter crap; thread stealing, baiting and insulting all at once. You are one Class A jerk (as if I didn't already know this.) I don't care how good your product is, I won't buy it.
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This is no where even close to thread stealing, it was in rebut to the statement about no spinner having enough resolution for DOH or it being a new benchmark that needs to be met, and that our new spinner exists and that it has more than enough resolution for the game Randy mentions. Insulting, umm check yourself :tool:
--- Quote ---Man oh man, I can't believe that I have taken sides in this fight. I have always had a personal rule, from way back to BBS and Usenet days, never to engage in these fights, oh well, I am in a cranky mood today.
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I was also a BBS and Usenet user back in the day and your point is? :dunno
--- Quote ---BTW, Randy, compared to previous posts where you would get angry (often justifiable) your response here was very measured and classy.
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Hmm, if you kiss anymore arse you might get a free RandyT shirt (Hehe I made a new product Randy”T” shirt) :notworthy: :notworthy: :notworthy: :tool:
--- Quote ---I don't know if extra resolution beyond your original Turbo-Twist would be helpful, but I have never had a moment where it didn't perform perfect for me in all of the games I play (including Arkanoid.)
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Umm the Turbo Twist spinner cannot play DOH, in replicating the original DOH spinner because its resolution isn’t high enough, and that’s what is being discussed here, not Arkanoid :banghead:
erictrumpet:
Yet another reason I steered clear of both of these guys and bought an Apache Blackhawk. These threads are mind-blowing!
Eric.
RandyT:
--- Quote from: SlikStik Christian on November 15, 2006, 05:35:23 pm ---This is no where even close to thread stealing, it was in rebut to the statement about no spinner having enough resolution for DOH or it being a new benchmark that needs to be met
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Christian, please quote where I stated that. This thread was an exploration of how the internal code of DOH uses the data, not a product comparison.
It was intended to see if there really is a standard to be met there. So far, I'm not convinced that there is. Only someone with a real machine, or the ability to pick through the ROM code, will be able to tell us for sure.
--- Quote ---Umm the Turbo Twist spinner cannot play DOH, in replicating the original DOH spinner because its resolution isn’t high enough, and that’s what is being discussed here, not Arkanoid :banghead:
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That may be what you are discussing, but it doesn't seem to be true. I fired it up with the old version of the TurboTwist and increased the sensitivity. It still has single pixel precision over what appears to be the same amount of rotation (there is a legion of TurboTwist users who can verify this for you.)
That tells me that the internal code of the game is dividing (there are only so many positions available for the Vaus due to the screen resolution.) So, unless the range of motion has drastically changed, the extra resolution looks like it is being discarded and may be unimportant.
Something else of interest;
This ROM is said to have problems. The cocktail version has 2 spinners, but the stand up has only one. A trip into the service mode shows that both P1 and P2 spinner values change when the spinner is rotated, with the P1 values going up in increments of 2 for every one of player 2. Something is broken in this title, and it seems to be the input code. I'm really suspecting that DOH and the original Arkanoid are using the same controls scheme, but DOH's is broken in MAME. This says to me that increasing the sensitivity will allow perfect gameplay, even with an original TurboTwist.
But I'm still waiting for the definitive answer on this to know for sure. Does anyone have anything useful to add to this discussion so that we might be able to get to the bottom of the anomaly?
--- Quote from: erictrumpet on November 15, 2006, 07:03:57 pm ---Yet another reason I steered clear of both of these guys and bought an Apache Blackhawk. These threads are mind-blowing!
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The thread I started had nothing to do with any particular spinner outside of the requirements of the game in question and the modern day equivalent. If you believe the discussion has degenerated, would it not have been prudent to avoid the furtherance of that issue rather than helping to fuel it?
RandyT
shardian:
I just want to throw in support for Randy in this thread. Christian is way out of line here without a doubt. Randy is always around here offering support to anyone and everyone where he can. Christian only shows up to plug products, insult competitors, and berate people who question him.
It is too bad that Ultimarc now has to be drug into the slikstick mudpile now too...
On that note, I'll also throw in my support for Andy at Ultimarc just for good measure.
davieboynj:
I realize this thread has been hijacked, but let's get back to the matter at hand:
The spinner was originally from an arkanoid. I would estimate 150 deg to go end to end in arkanoid, and 75 deg to go end to end in revenge of doh. The motion is still very smooth in doh, so i think that alone is pretty fair confirmation that arkanoid is the one that is intentionally dropping information.
<stoking fire>
Christian,
Wouldn't starting a thread announcing your product be a slightly more productive than dumping it in the middle of a thread started by RandyT (who, by the way, is a contributing member to these forums)? I don't know what this or any of your other pissing matches are about - - but whether you believe it or not, you always seem to be the person instigating.
In all fairness, Randy can get away with a lot more, as he posts in a lot of peoples' topics. I rarely see you jump in to give someone advice as to how to fix their refresh rate on robotron or their jammed coin mech. The only time I see posts from you is when you're trying to kick either a competitor or a customer in the teeth. You really can't blame any of us for thinking Randy is more "passionate" about the hobby than you, and that you are, as you like to say, the tool.
</stoking fire>
--- Quote from: RandyT on November 15, 2006, 02:01:18 am ---
--- Quote from: davieboynj on November 14, 2006, 07:43:40 pm ---I have both games in the same cabinet switching with a parallel port switch, sharing a spinner. I can tell you that the vaus travels much faster in DOH than in Arkanoid, which to me seems to indicate that if emulated properly, you'd need less turns for DOH to be tolerable. After playing DOH, it's tough to switch to arkanoid just because everything seems so sluggish (I still sometimes switch it back for the newbies, though :P )
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I'm assuming you are talking about the original boards and a real Arkanoid spinner control here, yes?
If so, it sounds like you are saying that the range of motion is no longer 120 degrees, as it was with Arkanoid, rather something else?
Am I understanding you correctly? How far do you need to turn the knob for the Vaus to get from one side of the screen to the other (at it's normal size) with DOH?
Thanks for the info,
RandyT
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