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Bella's Arcade [FINISHED]
MinerAl:
My thinking was that it would help a kid if she knew the big buttons do stuff in the game and the little buttons do stuff that change the game.
What you said makes sense though.
javeryh:
--- Quote from: theCoder on November 30, 2006, 11:07:59 am ---What is your rational for keeping everything on the same plane? Why not put the coin button on the front or wire something up to the coin return button? Again, kids learn fast.
--- End quote ---
I just like the cleaner look of everything on the same plane I guess. If I were to move buttons to the front panel I'd probably move the Player 1 and Player 2 buttons there just so there was more than one odd placed button.
I'm going to create a second mock-up tonight or tomorrow with the coin button completely removed - so there will be three buttons aligned vertically on the right. I'm leaning towards just using the coin door for the coins (what a crazy idea for an arcade cab!). I've thought about what you said and my daughter seems scary smart to me so I'm sure she will figure it out in no time. She is a bit young right now though for the whole cab but by the time she "gets" Pac-man I'm sure the quarters will be easy for her too. If all else fails and she just doesn't get it, I'll find a place for the coin button and add it after the fact.
--- Quote from: theCoder on November 30, 2006, 11:07:59 am ---How about putting the player 1 & 2 buttons on the top left and move the esc. button to the row on the right. That would reduce the row of four by one and balance things out a bit.
--- End quote ---
I thought about this but I want the ESC button all by itself so there is very little chance it will accidentally get pressed when trying to insert a coin or start again.
--- Quote from: MinerAl on December 01, 2006, 02:35:10 pm ---My thinking was that it would help a kid if she knew the big buttons do stuff in the game and the little buttons do stuff that change the game.
--- End quote ---
This is very true - I do want her to be able to tell the difference. I am planning to put vinyl labels on each of the admin buttons to differentiate them from the action buttons - also, they will all be black as opposed to pink.
Thanks for the ideas everyone!!
javeryh:
Kind of a boring update but here are the latest pics of my cab. I installed the coin door panel and it closes pretty tight. I need to remove some material along the edges with a router to give a little more clearance but otherwise it came out quite good.
More details and other more useless pictures can be found HERE.
Thanks for looking!!
javeryh:
OK, I didn't have much time over the weekend to work (stupid trees dropping leaves all over the place) but I did get a chance to make my final* control panel. I went with a similar layout as the test one I made above but I ended up dropping one of the buttons on the right. The panel looks way more proportioned now and it's just an all around better design. I did have to sacrifice the "coin" button but I am going to be installing a working coin door so my daughter will just have to figure it out. I might wire the player 2 coin return to act as a "coin" button if I find that inserting quarters is too much of a pain. I'll also mount a switch on the inside to toggle this on and off so she isn't "free playing" all the time.
Anyway, here are some pictures of the panel with everything cut:
Here's one of the joystick bottom installed in the routed area:
Here is the CP with everything installed (the bottom edge of the t-square is the top of the CP). Also note that I will be covering the entire control panel with black vinyl, the bottom edge has yet to be rounded over to meet the control panel front and all of the admin buttons will be black and have pink vinyl labeling.
Finally, here is a comparison of the old design and the new one:
Thanks for looking!!
* subject to change ;D
Donkey_Kong:
I love it and the U 360 W/ Pink balltop...GENIOUS!! Wish I had a daughter to build a pink cab for!!
:cheers:
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