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AlanS17:


--- Quote from: ChadTower on November 29, 2006, 09:34:20 am ---
I was at Gamestop last night and a kid tried to run out of the store with their display Wii controller.  He fell down and didn't make it.  I almost wet my pants laughing.

--- End quote ---
LOL that's awesome. They're supposed to take an ID or something from people who want to play. That way nobody can bail. Sounds like someone screwed up.

ChadTower:


If he just walked like a regular person he would have been 50 yards out the door before anyone noticed.  Everyone noticed a kid standing by the front door make a dash for it, fall on his head, and get grabbed by the dude that was now blocking the door.   :laugh2:

Howard_Casto:


--- Quote from: tommy on November 29, 2006, 01:50:26 am ---If only the PS3 had the Wii-mote gaming would be perfect. If only Nintendo made the best system they could with todays hardware.  >:(

--- End quote ---

No it wouldn't because it's a playstation and therfore is crap.  Wii has 30 launch titles around 20 of which are really good.  The ps3 has around 10 launch titles, one of which is playable.  I rest my case on that one.  Plus it's 600 bucks.  Let me repeat that, it's 600 bucks.  Remember the neogeo and jaguar?  They were over-priced like that and we all know how long they lasted. 

The perfect pairing would be microsoft and nintendo, with nintendo designing the software exclusively.  M$ at least tries to do new stuff with their online experience and their push to make a console more like a pc.  While sony on the other hand copies everyone else and tries to cram their crappy media formats down everyones throats hoping no one will notice that they don't, nor never had any fun games to play on any of their systems save some exclusive third party contracts (which they have now lost) if they throw a bunch of random horsepower at the thing and make sure the cars in ridge racer 7 (yawn) are extra shiny at launch. 

Going back to my failure examples the neogeo came out during the time of the super nes but never caught on after it's initial release.  Neogeo offered far more horsepower, but only snk games took advantage of it and even then the games only looked slighty better than those on the snes.  On top of that most of the games weren't all that good and the system cost twice as much as the snes.  Is this sounding familair? It's basically the situation sony is in now vs the 360.  The only difference being that sony had a loyal fan base, which got a lot of fanboys to go out and buy the system even though the games don't look all that great and next to none of them are any fun.  I'm pretty sure the casual gamer and average consumer on the other hand, have pretty much abandoned sony at this point.  The only thing that kept em in business in the past were exclusive titles which they now don't have.

On the other hand m$ keeps pushing the online experience and nintendo as usual, just sticks to making great games and coming out with new ways to interact with those games. 

So long story short... no nintendo and sony would be a match made in hell. 

Remember the original ps1 came out of nintendo firing sony because nintendo didn't they their quality was up to par.  Of course they were essentially right but the thing sold anyway because the n64 still used carts.  But hey who cares about making games actually playable with no load times when you can have virtually unplayble games with really spiffy cut-scenes?  As usual nintendo knew better than the public on that one but the damage was already done. 



shmokes:


--- Quote from: Howard_Casto on November 30, 2006, 03:47:50 am ---
Wii has 30 launch titles around 20 of which are really good. 


--- End quote ---

Come now . . . the actual number of really good titles is 1.  Then there are about 2 or 3 good ones like Monkey Ball and Rayman.  Then there are a few decent ones like Call of Duty.  And a bunch of sucky ones.



--- Quote from: Howard_Casto on November 30, 2006, 03:47:50 am ---
Of course they were essentially right but the thing sold anyway because the n64 still used carts.  But hey who cares about making games actually playable with no load times when you can have virtually unplayble games with really spiffy cut-scenes?  As usual nintendo knew better than the public on that one but the damage was already done. 


--- End quote ---

Speaking of forcing a proprietary format on people . . .

Consumers weren't wrong.  Consumers didn't choose CDs over cartridges.  Consumers chose games over lack of games.  Developers/Publishers chose CDs over cartridges.  The market wanted CDs because cartridges were so damned risky by comparison (not to mention had severe space limitations).  When Akklaim put in an order for a 1 million cartridges to meet expected demand for a game they thought would sell well due to a movie license, they were stuck with 700,000 unsold cartridges when it turned out that the public isn't as dumb as they thought and it takes more than a license alone to create a blockbuster.  700,000 unsold cartridges at $30 a pop is a lot of ---smurfing--- money to swallow, especially when the same game for the Playstation only set them back a few dollars apiece.  Anyway, load times is the story Nintendo gave you.  They stuck with cartridges because manufacturing cartridges for third parties was an enormously profitable business for them and they didn't want to lose it.  Third parties told Nintendo that cartridges were just too risky a business for them and Nintendo told the developers to shut up and take their medicine.  And there was Sony, waiting with open arms.

Howard_Casto:


--- Quote from: shmokes on November 30, 2006, 07:25:04 am ---
--- Quote from: Howard_Casto on November 30, 2006, 03:47:50 am ---
Wii has 30 launch titles around 20 of which are really good. 


--- End quote ---

Come now . . . the actual number of really good titles is 1.  Then there are about 2 or 3 good ones like Monkey Ball and Rayman.  Then there are a few decent ones like Call of Duty.  And a bunch of sucky ones.



--- Quote from: Howard_Casto on November 30, 2006, 03:47:50 am ---
Of course they were essentially right but the thing sold anyway because the n64 still used carts.  But hey who cares about making games actually playable with no load times when you can have virtually unplayble games with really spiffy cut-scenes?  As usual nintendo knew better than the public on that one but the damage was already done. 


--- End quote ---

Speaking of forcing a proprietary format on people . . .

Consumers weren't wrong.  Consumers didn't choose CDs over cartridges.  Consumers chose games over lack of games.  Developers/Publishers chose CDs over cartridges.  The market wanted CDs because cartridges were so damned risky by comparison (not to mention had severe space limitations).  When Akklaim put in an order for a 1 million cartridges to meet expected demand for a game they thought would sell well due to a movie license, they were stuck with 700,000 unsold cartridges when it turned out that the public isn't as dumb as they thought and it takes more than a license alone to create a blockbuster.  700,000 unsold cartridges at $30 a pop is a lot of ---smurfing--- money to swallow, especially when the same game for the Playstation only set them back a few dollars apiece.  Anyway, load times is the story Nintendo gave you.  They stuck with cartridges because manufacturing cartridges for third parties was an enormously profitable business for them and they didn't want to lose it.  Third parties told Nintendo that cartridges were just too risky a business for them and Nintendo told the developers to shut up and take their medicine.  And there was Sony, waiting with open arms.

--- End quote ---

Actually call of duty would be one of the one's I put in the sucky category.  It's a generic fps and therofore unoriginal and should die a quick death. No I do not exaggerate, most of the wii games are really good.  You have to understand though, that half of them are for kids.  I might not care for sponge bob and avatar, but my little cousin sure likes it.  :)  Actually I kind of do like spongebob and avatar but that's another story. 

The bad games would fall along the lines of red steel and call of duty, with red steel being one of the few games that totally botched the control scheme and call of duty just being the third of a very typical fps that has only sold copies because of it's graphics, and this becomes apparent on the wii seeing as it is stripped of these.  Other bad ones would include rampage (same game yet again) the new gt game and a few that slip my mind. 


You are right carts were more expensive, that was the point.  It's a real simple way to implement quality control.  The high cost made it impossible for "budget" titles to be made, meaning only high-quality product would be released.  In those rare instances when a game did bomb (see superman 64) developers either radically changed their direction on the next title or quit making games for the console. Either way the consumer got the highest ratio of good games to bad games possible as a result. Of course there were more games on the psx, because they were cheaper to make, but 80% of those games were crap.  On the other hand 80% of the games on the n64 were really good.

See the psx was never really powerful enough to do proper 3d graphics, but the n64 was.  If you look at the typical n64 game versus the typical ps1 game, the n64 game looks waaaaaaay better.  Mind you the  psx game had a lot of textures, but the meshs were better on the n64 and the games ran at a higher fps.  The lack of a cd drive kept third party developers from jumping on the very bad trend of making a game with a lot of textures and cut scenes but with poor meshs and framerates. Much like now (with the 360 and ps3) it was a time when games were getting sold based on how they looked rather than how they played (though in this instance the look was mostly fmv sequences), thankfully nintendo was always there with the gameplay while the rest of the gaming world lost it's mind.  Also thankfully, they are here to save us again. 

I'm losing count again how many times has nintendo single-handedly saved the gaming industy  2 times or 3?  ;)

Oh and the load times were indeed real.  Maybe you don't remember waiting 5 minutes for a level to load, but I do.  Maybe you don't remember playing a crippled version of mk trilogy, where you had to select which characters shang could morph into but I do.  Cd players in consoles at that point were 1X, far too slow to be effective for the bloated games released for the psx. 



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