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| Fozzy The Bear:
Native PC versions or console versions will always run better than any version running under an emulator. In the case of Dreamcast titles, they are (in general) the actual original arcade versions with the coin code stripped out. This is because a great number of arcade titles run under the Sega Naomi system. The dreamcast itself is in fact a cut down Naomi System. So it was easy for Sega to just slightly modify their already written arcade versions. In some cases they were actually written at the same time as the original arcade machine software. Effectively they are the original games.... My cab has a Dreamcast in it, as well as the PC.... The other thing that Mame simply can't do (and won't for a long time) is emulate games like House Of The Dead (up to version 3 is available for the PC) and running those on a PC is way better than trying to emulate them, because they already run on what is effectively PC hardware inside the original arcade machines anyway. Most current and new arcade machines simply have PC's inside them running the games anyway, a lot of them on windows XP. Best Regards, Julian (Fozzy The Bear) |
| Lilwolf:
btw, what monitor are you running? This may make a difference between Zinc and MAME. Zinc can handle higher resolutions that look great! Sure MAME is more accurate, but if you have a hires SVGA monitor in there, you might like the looks of Zinc better (I do). But if you have a true arcade CRT running at true arcade resolutions... Then I would guess that MAME looks better. As for Ports... I happen to like some of the ports better then the original arcades for home use. They give you game play options that the arcades don't have... But they aren't arcade games. but why wouldn't you have both? Consoles require you to put a CD / Cart in to play. But you can have them all in MAME. I don't see why you wouldn't just keep both around. Sometimes you don't want to go find the CD to play a game... you just want to click it and go. |
| Wade:
Are you sure about that? While I don't have a Dreamcast, the pictures of Dreamcast ports that I've seen were very obviously different than the arcade versions. I have a very hard time believing they "ported" the games at all, seems a lot more likely they just rewrote them for the DC. Just because they have the same processor doesn't automatically mean the arcade versions were ported to the DC. In fact, I'd say just the opposite, because it could be very hard to port a game written for multiple processors into a single, stripped down version of the same processor (isn't that what is in a DC?) Wade --- Quote from: Fozzy The Bear on October 31, 2006, 10:14:07 am ---In the case of Dreamcast titles, they are (in general) the actual original arcade versions with the coin code stripped out. This is because a great number of arcade titles run under the Sega Naomi system. The dreamcast itself is in fact a cut down Naomi System. So it was easy for Sega to just slightly modify their already written arcade versions. In some cases they were actually written at the same time as the original arcade machine software. Effectively they are the original games.... --- End quote --- |
| Fozzy The Bear:
--- Quote from: Wade on October 31, 2006, 12:17:02 pm ---Are you sure about that? While I don't have a Dreamcast, the pictures of Dreamcast ports that I've seen were very obviously different than the arcade versions. I have a very hard time believing they "ported" the games at all, seems a lot more likely they just rewrote them for the DC. Just because they have the same processor doesn't automatically mean the arcade versions were ported to the DC. --- End quote --- Well lets put it this way.... Given that I'm a senior maintenance engineer in a large arcade and given that I work every day with the real thing and given that I run a Dreamcast at home.... What do you think!! let me give you a few examples.... Sega Rally (identical).... 18 Wheeler (absolutely identical).... Hydro Thunder (identical)... etc etc etc. They really are the same pieces of software with a couple of things including coin inserts stripped out. They even run at the same resolutions. Why?? simple economics! It's was way cheaper for Sega to do that than to re-write them. The only real difference between the arcade machines and the Dreamcast is the amount of memory they bundled with it. Other than that, they are pretty much identical. Why re-invent the wheel when you already have a game system and software that will run on it. In fact, to the degree that if you hack your way into some of the arcade software you can actually find some of the Dreamcast options and menu structures in there. Best Regards, Julian (Fozzy The Bear) |
| Wade:
Well, you may be right. Porting seems very unlikely to me, but I admit I don't know the details of the differences between Naomi and DC, and I'm certainly don't work in the arcade field professionally. I also don't know how it could be verified whether they were ported or not, without knowing some people who work (or worked) at Sega at the time. TTYL, Wade |
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