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| Number of buttons for a vertical cab? |
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| grueinthebox:
Thanks Dot, that's a useful site... Doesn't seem to be entirely accurate, however. Some of that may be due to inaccuracies on the information in MAME itself, some is likely due to the older version of MAME. Went through and tested the games listed, and the following from the list are playable: 1945k III - 2 buttons Air Duel - 2 buttons Chinese Hero - 3 buttons + start Cyvern - 2 buttons Gekirindan - 2 buttons Gunlock - 2 buttons Image Fight - 2 buttons Macross Plus - 2 buttons Quasar - 2 buttons R-Shark - 2 buttons Sengeki Striker - 2 buttons Shienryu - 2 buttons, but runs a little choppy in MAME .109 Sky Army - 2 buttons Slick Shot - 3 buttons Street Heat - 3 buttons Truxton II - 2 buttons Video Pinball - 3 buttons These games I either didn't find in my (supposed to be complete) ROMset, or weren't playable on my PC: Akkanvader - not found Atlantic City Action - not found Brave Blade - 3d, runs badly Skull Fang - doesn't run at all, seems to be not properly emulated These games would work with 4 buttons: Gals Pinball Grand Cross Hot Pinball Passing Shot Pinball Action Scud Hammer Speed Ball Super Breakout Super Trivia Master Super-X Vanguard These require more than 4 buttons: Counter Steer - 5 buttons Daioh - 5 or 6 buttons Major League - 5 buttons Monte Carlo - 6 buttons Sundance - 10 buttons Super Draw Poker - 10 buttons The Dealer - 8 buttons Toobin' - 5, might be made to work using 4 buttons and start as throw as original Tri-Pool - 5 buttons Turbo Tag - 6 buttons So from what I can tell, there are only really 21 games that can be made playable by the addition of more than 3 buttons. Personally none of those really interest me, but YMMV. Some of the 4 button Pinball games could probably be made playable on 3 or less with creative control remapping using either start buttons or the joystick, as could Toobin'. |
| leapinlew:
Super punchout isn't listed at all on the searches, but I gaurantee you it needs 4 buttons to play. And, it's the only game I see on the list that I recognize. |
| FrizzleFried:
A button costs $1.45. Some wire? A couple cents? Wire 4 buttons up and be happy. |
| leapinlew:
It could be an asthetic or space issue as well... Also, more buttons adds to the complexity for users who aren't familiar with the arcade. |
| Aurich:
There's no point in doing 4 buttons, it just clutter. I'm building a vertical cab right now, and I have 3 buttons per player. The 3rd button is mostly for Japanese SHMUPS though. |
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