Main > Software Forum
AVGA and Arkanoid: whats a good resolution to pick?
<< < (2/7) > >>
Silver:
Hmmm not sure, but "DirectDraw: New blit size = 383x306" looks suspicious as you only have 256x256 visible.

Not sure what controls this though.
Banacek:

--- Quote from: Silver on October 30, 2006, 05:30:04 pm ---Hmmm not sure, but "DirectDraw: New blit size = 383x306" looks suspicious as you only have 256x256 visible.

Not sure what controls this though.

--- End quote ---

I was thinking the same thing, but I too have no idea what blit size is...
Silver:
Ok, I think blit size might be the actual size of the image created by the game.

I was looking at aof2, which is listed as 320x224, but the actual video output seems to be 304x224 (and the New Blit size is listed as 304x224).

Could it be that 256x256 is incorrect for arkanoid? 383x306 sounds odd though - so it could be the 383 is incorrect.

try your 384x or 392x resolutions....
Howard_Casto:
I read "aaroneese" and what the message is telling you is that 256x256 is indeed the resolution mame is selected and then a larger blitting surface is being generated because arkanoid uses off-screen blitting to render the graphics.  The blit size and the resolution selected have nothing to do with each other anymore.  You need to manually set a resolution for arkanoid if you want it to look better.  512x384 should work nicely for a vertical game on a horizontal monitor, anything bigger will be interlaced. 

As for the cropping, you can adjust that in-game now via the tilde menu.  Try it and see if it helps. 
Banacek:

--- Quote from: Howard_Casto on October 31, 2006, 03:12:35 pm ---I read "aaroneese" and what the message is telling you is that 256x256 is indeed the resolution mame is selected and then a larger blitting surface is being generated because arkanoid uses off-screen blitting to render the graphics.  The blit size and the resolution selected have nothing to do with each other anymore.  You need to manually set a resolution for arkanoid if you want it to look better.  512x384 should work nicely for a vertical game on a horizontal monitor, anything bigger will be interlaced. 

As for the cropping, you can adjust that in-game now via the tilde menu.  Try it and see if it helps. 

--- End quote ---

Well, that does display the game, but it has a lot of that dead space around it. Here's a look:





Now I know you can use the tilde menu to stretch out the video, but if I wanted that I could just put hwstretching on. Anyway, if I use the tilde menu it just seems to move what's inside the dead space. There's no way to have mame render  just the 224x256 output? Maybe I'm not understanding what's going on when it comes to vertical games. Even if I turn rotate off, there's still that dead space. If it wasn't there, the output would fit the screen perfectly. I'm very confused :)
Navigation
Message Index
Next page
Previous page

Go to full version