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rotary joystick question...
tubuku01:
hey, thanx to all with the useful advice.
looks like i'm going to go ahead with the rotary supers from happs (a tad expensive, but worth it, i'm sure).
i'll also take jerry's advice and try to wire them wire them up as two buttons for the rotary(makes sense). thanks for the tip jer! ;D
i'm sure as mame evolves it will someday incorporate the rotary function required for the full ikari warriors experience, without all of the hassle. thank you all for the advice! :D
tubuku01
Steve Kaz:
--- Quote ---Then you map it to keys, so there are key speed and dial sensitivity settings to set to make it associate the needed amount of spin to a single turn. It's easy to make it work so that if you 'click' the joystick 9 turns to the right, it'll work fine - but then the next 1 or two clicks either turns the Ikari Warriors man 1 click to far or not at all.
--- End quote ---
I've mapped the turning to the keys, but seem to be having a problem with the key speed and sensitivity settings.
Can you help me out with how to do this?
Mark70:
--- Quote from: Eddie Fantastic on April 04, 2002, 12:19:54 am ---Yeah, I have the happs optical stick running in my cab, the left/right/up/down running through the Ipac and the optical sensor running through an Optipac
--- End quote ---
Good to know. I was wondering this when I looked at the close image of the optipac and saw the other two inputs as optical. I was laying awake wondering if I could do just that... hook up the joys normally, the trackball normally to the optipac, then the rotaries on the joysticks to the optipac.
Why does everyone make it out like Durin's interface is the only way?
mahuti:
The druin encoder is important for the mechanical rotaries. Optical rotaries don't need it... the SNK LS-30s need it, or something like it to work without a lot of extra hassle.
Tommy Boy:
Yeah, this thread can be a bit confusing. Keep in mind that there are TWO different kinds of Happs rotary sticks. Both of which are mentioned in this thread. The optical kind can be interfaced through an Optipac. The mechanical kind requires a Druin's interface.
Search around for threads. I don't have either kind but I've read some say that if you don't mind the lack of a tactile "click" when you rotate, go with the optical kind as they are easier to interface with MAME (since MAME treats them as analog input types anyway).
Also, I *think* MAME's problems with using multiple optical sticks for 2 player games has been resolved as MAME now allows mapping of optical axes to different players. This is thanks to some of Robin's code (u_rebelscum) from AnalogMAME.