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Windows XP Build Script

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Bill Mote:


--- Quote from: jfh2112 on October 21, 2006, 03:10:12 pm ---I take it that adding the dash in front of the keys deletes them? That's handy. <making notes>
--- End quote ---

Exactly.

dot

gonzo90017:

Done and Done!

Bill Mote:


--- Quote from: gonzo90017 on October 21, 2006, 05:23:23 pm ---Hey Drew do you mind sharing you Last Session.ini?
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Would you guys mind breaking this off into a separate thread ;)  It'd be great if you'd edit your post and link to the new thread.  I'm very interested in the list versions of XP that have been noted here.  I had no idea such a beast even existed.

dot

DrewKaree:


--- Quote from: dot on October 21, 2006, 05:55:09 pm ---
Would you guys mind breaking this off into a separate thread ;)

dot


--- End quote ---

Done!  http://forum.arcadecontrols.com/index.php?topic=59373.new#new

Gonzo, just cut/paste your post into that thread.  You can't delete a post, so just leave a period so it doesn't stretch out dot's thread and is put someplace more relevant.   :)

Bill Mote:

Thanks guys!

Well, I did the first test run of the PC.  It works perfectly.  Well, almost.  There are a couple of other pointers that need replaced.  The "busy" pointer and there's another arrow at login right before it switches to the 1 pixel cursor.  My guess on the latter is that I just need to set the cursor on all users rather than the auto-logged-in user.

I need to reflash my IPAC/4.  It seems to have lost the mappings on a few keys.  No big deal.  Ms. Pacman played perfectly.  ;)

So, what's next: fixing the cursors, replacing the Windows XP boot screen, and flashing the IPAC.

On a similar project of documenting my setup to share/improve; I'm going to post my controller config.  We spent a lot of time remapping any MAME key that was mapped to a "special" key or had a duplicate somewhere else on the control panel.  What does that mean?  It means we're not using SHIFT, ALT, SPACE, CTRL, etc and no key is used twice.

Once in a game I go into the general control config and make sure that all 4 players are mapped correctly.

dot

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