Front End Support > MaLa Frontend
UltraStik Mapper plugin for MaLa Version 1.3.00 now released (1/30/09)
Kayden:
It kinda worked.
I setup Default, Mala and Malaexit as P1 Analog and P2 Mouse. I saved them in both mala/Maps and mame/maps.
When I start Windows, P2 is a mouse. When Mala launches, P2 doesn't work. When I launch a game, P2 is whatever the game wants. When I quit the game, P2 is the mouse. When I quit Mala, P2 is the mouse.
So, I don't know what the deal is, but for the P2 mouse to work in mala, I have to leave a game first.
fatfingers:
mame/maps can be removed. The plugin does not use that.
So, the only thing that does not work is P2 mouse when MaLa first starts?
Kayden:
Correct.
ragnar:
How does this plugin determine which ugc file to use? There has to be a data file somewhere.
and where are these ugc files located because all that comes with ultramap are the um files. There are no ugc files installed with ultramap...
Gray_Area:
--- Quote from: ragnar on September 24, 2010, 11:49:44 pm ---How does this plugin determine which ugc file to use? There has to be a data file somewhere.
and where are these ugc files located because all that comes with ultramap are the um files. There are no ugc files installed with ultramap...
--- End quote ---
Ultramap has a 'maps' folder. There should be stock maps in the UM (Ultramarc proprietary, apparently) format. The plug-in doesn't need to know these, though.
I understand the plug-in's function as follows: at plug-in installation, it simply finds/asks for the directory of UltraMapper. When a game is launched, the plug-in is told what configuration to use, and cues Ultramapper by way of the ugc files.
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