Front End Support > MaLa Frontend

UltraStik Mapper plugin for MaLa Version 1.3.00 now released (1/30/09)

<< < (45/47) > >>

Kayden:
It kinda worked.

I setup Default, Mala and Malaexit as P1 Analog and P2 Mouse.  I saved them in both mala/Maps and mame/maps.
When I start Windows, P2 is a mouse.  When Mala launches, P2 doesn't work.  When I launch a game, P2 is whatever the game wants.  When I quit the game, P2 is the mouse.  When I quit Mala, P2 is the mouse.

So, I don't know what the deal is, but for the P2 mouse to work in mala, I have to leave a game first.

fatfingers:

mame/maps can be removed.  The plugin does not use that.

So, the only thing that does not work is P2 mouse when MaLa first starts?

Kayden:
Correct.

ragnar:
How does this plugin determine which ugc file to use?  There has to be a data file somewhere.

and where are these ugc files located because all that comes with ultramap are the um files.  There are no ugc files installed with ultramap...

Gray_Area:

--- Quote from: ragnar on September 24, 2010, 11:49:44 pm ---How does this plugin determine which ugc file to use?  There has to be a data file somewhere.

and where are these ugc files located because all that comes with ultramap are the um files.  There are no ugc files installed with ultramap...

--- End quote ---

Ultramap has a 'maps' folder. There should be stock maps in the UM (Ultramarc proprietary, apparently) format. The plug-in doesn't need to know these, though.

I understand the plug-in's function as follows: at plug-in installation, it simply finds/asks for the directory of UltraMapper. When a game is launched, the plug-in is told what configuration to use, and cues Ultramapper by way of the ugc files.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version