Front End Support > MaLa Frontend

UltraStik Mapper plugin for MaLa Version 1.3.00 now released (1/30/09)

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fatfingers:

Yeah, I know.  :-)

How familiar are you with the plugins?  I'm having some difficulties getting my plugin to show up in loaded plugins right now even though the debug log claims it loaded it?  :banghead:

EnderWiggen22:
Sorry to throw in this newbish interjection, but what are plugins used for in mala and what exactly is this one attempting to accomplish?

fatfingers:

Plugins in MaLa are new in version 1.0 RC8.  There are certain events that plugins can be called for (like game selection, game start, game end, etc.).  This particular plugin is used upon game start and game end to apply appropriate map files to Ultimarc Ultrastik joysticks so that the joysticks will operate in 4-way mode if it is a 4-way game, 8-way if an 8-way game, etc.

fatfingers:

--- Quote from: fatfingers on October 20, 2006, 11:18:18 pm ---I'm having some difficulties getting my plugin to show up in loaded plugins right now even though the debug log claims it loaded it?  :banghead:

--- End quote ---

Solved, I guess.  Since my machine is pretty pristine, I had to statically link the CRT into my plugin or the plugin wouldn't truly load.

loadman:

--- Quote from: fatfingers on October 21, 2006, 12:19:06 am ---
--- Quote from: fatfingers on October 20, 2006, 11:18:18 pm ---I'm having some difficulties getting my plugin to show up in loaded plugins right now even though the debug log claims it loaded it?  :banghead:

--- End quote ---

Solved, I guess.  Since my machine is pretty pristine, I had to statically link the CRT into my plugin or the plugin wouldn't truly load.



--- End quote ---

I have the code for the 'Delphi' version of the plugin and all I do is rename the built LEDWizControl.dll to LEDWizControl.mplugin and mala finds it when it is the plugin folder ok.  I don't know about C++

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