Front End Support > MaLa Frontend
Mala now has LEDWiz support! (No mod chip required)
headkaze:
--- Quote ---There is no need to generate those files, the plugin does it 'on the fly' with the information from the config file. If you want you can overwrite the MaLa default lightning with game or emulator specific config files. For example when you want some special colors for a particular game or emulator.
--- End quote ---
It's great you've got a custom solution for Mala, but I was thinking if the same method used to send data to the BetaBrite signs was applied to LEDWiz then it would have been a five second job to add LEDWiz support to any front end.
BTW I'm not a Mala user ;)
headkaze:
--- Quote from: loadman on October 19, 2006, 06:14:02 pm ---Could you please send me those details so I/we can look at making a 'simple' plug-in for it in the future. I don't have a 'betabrite'..yet ;)
--- End quote ---
I explain how to do it for Youki here. It's very easy to do, like I said a 5 second job!
loadman:
--- Quote ---It's great you've got a custom solution for Mala, but I was thinking if the same method used to send data to the BetaBrite signs was applied to LEDWiz then it would have been a five second job to add LEDWiz support to any front end. BTW I'm not a Mala user ;)
--- End quote ---
If you ever play with MaLa set-up with Hardware you may change that view. There is some pretty 'smart' code behind it so cools stuff happens depensing on what the FE is doing or what game is selected...
--- Quote ---I explain how to do it for Youki here. It's very easy to do, like a said a 5 second job!
--- End quote ---
Thanks GameEX man! ;D
swindus:
--- Quote from: headkaze on October 19, 2006, 06:19:28 pm ---
It's great you've got a custom solution for Mala, but I was thinking if the same method used to send data to the BetaBrite signs was applied to LEDWiz then it would have been a five second job to add LEDWiz support to any front end.
BTW I'm not a Mala user ;)
--- End quote ---
FYI, I know that you are not a MaLa user. ;)
I think I have misunderstood the sense of your previous post. Sure, such a method would work with any frontend. But you still have to know which button ist connected to which output on the LEDWiz.
headkaze:
--- Quote from: swindus on October 19, 2006, 06:29:03 pm ---
--- Quote from: headkaze on October 19, 2006, 06:19:28 pm ---
It's great you've got a custom solution for Mala, but I was thinking if the same method used to send data to the BetaBrite signs was applied to LEDWiz then it would have been a five second job to add LEDWiz support to any front end.
BTW I'm not a Mala user ;)
--- End quote ---
FYI, I know that you are not a MaLa user. ;)
I think I have misunderstood the sense of your previous post. Sure, such a method would work with any frontend. But you still have to know which button ist connected to which output on the LEDWiz.
--- End quote ---
Mala still looks like a great FE, no doubt about it :)
The way I invision a global solution that would work for every FE would be like this.
- There is a program like LCDGen that you use to configure all your buttons and connection outputs to the LEDWiz.
- You press a "generate" button and it goes through controls.ini and generates binary files for each ROM that is the raw data required to light up the buttons for that game.
- To have the controls light up, you simple launch a batch file before the MAME game that sends the appropriate lcd/binary file to the com port the LEDWiz is attached to.
This is basically how the BetaBrite sign method works. And this would mean all FE's could have LEDWiz support by adding a simple batch command before running each Mame game.
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