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Anyone considered using a fresnel lens/ mirror system?
ChadTower:
There has to be another reason. Perhaps separate CPUs feeding each display, giving a sort of three level parallel processor. I don't know that around that time three 13" monitors was all that much cheaper than one 25 or 29.
Kremmit:
--- Quote from: ChadTower on October 30, 2006, 02:18:05 pm ---
There has to be another reason. Perhaps separate CPUs feeding each display, giving a sort of three level parallel processor. I don't know that around that time three 13" monitors was all that much cheaper than one 25 or 29.
--- End quote ---
Three 13 inchers makes for a playfield around 32 inches wide, 35-ish diagonal. If they'd acutally gotten one really big screen, they would have just been putting a standard 4:3 ratio shooter on an insanely huge monitor. Instead, they created a unique 12:3 shooter, and the gameplay is different because of that aspect ratio. I supposed they could have bought that screen and then wasted most of it's space on letterboxing the image if they wanted to create a super-wide shooter, but I don't think that's likely. And then there's the resolution- unless they not only blew big $$ on a giant screen, but then tons and tons more on getting a super-high res (1986, remember) one, you're gonna have some seriously blocky looking pixels at standard res on a 35 incher. Same applies to the fresnel route- the graphics would have sucked.
ChadTower:
Oh wait... mounted horizontally but only slightly overlapping... I was picturing it differently. I get it now.
Kremmit: