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UltraStik 360 Beta Firmware with Mouse Pointer Support

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Santoro:

Was this test feature ever put into production?

AndyWarne:

Yes. The current firmware has the mouse-pointer feature as standard. This is enabled using a special map.
Andy

metahacker:


so, anyone have any experience using this with games ? what do you think ?


how is the mouse movement defined ? is each zone of the analog basically mapped to a static cursor movement speed ? 
i.e. zone # away from center = speed
or is there more 'figuring' than that involved in the driver implementation ? such as variable acceleration / momentum


destructor:

Mouse support is useless in games.

AndyWarne:

Yes, its not really intended for games. The way it works is similar in usage to those small red rubber pointers in the center of some laptop keyboards. It nudges the mouse pointer around. Fine for desktop use though.

Actually some spinner games might be playable in this mode, not tested gaming use extensively.

Andy

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