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CP layout question
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maximebeauvais:
well, after almost 45 min of searching I did not really find the perfect answer.

what button do you really need on your control panel?

here is my design righ now:

1 joystick with 6 buttons
2 joystick with 6 buttons

player 1 button + (maybe coin button) or I will use the actual slot money!!!
player 2 button + (maybe coin button) or I will use the actual slot money!!!

trackball with 2 buttons

-------

NOW should I get a ESC button, a pause button, return button???? any other that will could be a MUST
escher:

--- Quote from: maximebeauvais on September 25, 2006, 10:12:25 pm ---well, after almost 45 min of searching I did not really find the perfect answer.

what button do you really need on your control panel?

here is my design righ now:

1 joystick with 6 buttons
2 joystick with 6 buttons

player 1 button + (maybe coin button) or I will use the actual slot money!!!
player 2 button + (maybe coin button) or I will use the actual slot money!!!

trackball with 2 buttons

-------

NOW should I get a ESC button, a pause button, return button???? any other that will could be a MUST

--- End quote ---

You didn't get the perfect answer because one doesn't exist.  :)

It's all about personal preference.  There are people out there who claim that nothing should be on the control panel outside of 1p/2p joysticks, buttons, and start.  Then there are other who put every possible admin button on, even ones they've never used and probably never will.  You just need to decide where on the spectrum you fall.  If you're going to be using tab/escape/pause/save/etc often enough to make it a hassle to break the keyboard out, add 'em.  If not, don't.
diverdown:
I just added an esc button but put it under an overhanging CP - makes getting back to FE a breeze.

Add the coin buttons - makes finishing games ezy


my 2 cents
torez:
See what kind of games you play and check what was the layout of the buttons.  Then map the result on a big piece of paper.  If you have any space left add some more options.  Are you going to add a spinner (would highly recommend)?
boodroe:
for escape i used a combination of buttons, on mine to escape you have to press both 1player, 2 player, and the coin button at the same time to escape. That makes for an easy escape without any accidents and you dont have to clutter things with an extra button. You can just program that in mame. One more thing that is useful...I put a pause button underneth the control panel so you can pause the game to run and get another beer in the middle of those long golden tee matches.
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