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Anyone have any experience creating virtual environments using the UnrealEngine?
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Howard_Casto:
Yeah that is a fairly flat enviornment.  It's mostly lighting and texturing that is making it look less-flat. 

I don't see why 3d arcade couldn't handle something similar, the only limitation being the lightmapper only having a few dozen spots available. 
Lilwolf:
I also did some work with using those same models in opengl.  Worked GREAT on my develpoment system... then found that it worked like crap on the ATI card I have in my arcade machine... that sucked...

but anyway...

Many of the models aren't optimized.  They use some basic shapes and not just triangle strips (or whatever was the optimized ones... haven't looked for a while). 

Also, many are stored in somewhat protected formats.  So you have to use preexisting tools / api's to get and display the data... which leaves optimizing out of the equation...

What I was doing, I would replace the screen in a model, then replace it with a rotating cube that would rotate to show the next/previous game screenshot (and marquee)... then random would change the cube into a slot machine and it would spin until it would stop on a game... lots of fun little things.  But then I realized I would have to modify each model by hand to get rid of the screen... and it not working on MY arcade... I stopped playing with it... (plus I think I had a lighting issue that cropped in somewhere right towards the end)... anyway lost enthusiam and more likely lost all available time.  but I code for my own cabinet....

but go for it... if you have an idea it would be fun... but I wouldn't start off using someone elses full blown engine... I would start off with a language that you know, and play with a good API.

Howard_Casto:
Yeah, just because I said the unreal engine couldn't do a better job doesn't mean that a pure language with a custom engine can't.  Dk uses dx8 and I am spear-heading the process of getting the proprietary w3d models converted to  a open source format.  I've had great success with speed, although admittedly I'm not interested in a full 3d world, just 3d objects. 
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