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Tron question
ahofle:
It was only partially restricted -- you could still hit the diagonals if you tried really hard (for spiders and MCP cone), but they weren't accessible enough to screw up the light cycle and tank levels. So it was a partial 8way 4way. ;D Do a search on the boards and you'll find tons of discussion on this stick. Anyway this is why an 'electronic' mapping like the one provided with GGG's 49-way interface, or Ultimarc's software mapping for the new ultimate 360 are such good candidates.
NoOne=NBA=:
--- Quote from: breaker on September 19, 2006, 06:45:47 pm ---If so how well did the 'restricted' stick work as an 8-way?
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They actually work quite well as an 8-way.
They just don't have as much of a diagonal as an 8-way restricted stick does.
It's not difficult at all to hit the diagonals, when you want to.
Anything between the two directions will register as a diagonal.
What the restrictor did was allow you to hit the true directions quickly, not prevent you from hitting diagonals.
During the lightcycle stage, you have to push the stick very quickly to the direction you want to travel.
If you move it too slowly, you will still get the zig-zags, and die.
RayB:
--- Quote from: breaker on September 19, 2006, 06:45:47 pm ---Just to clarify, the original Tron used an 8-way stick which was restricted to 4 way (using a rubber restricitor)? I don't remember playing this game 'in my day' but don't some parts of the game require and 8-way? If so how well did the 'restricted' stick work as an 8-way?
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Jeez man, it's been said already. Plus, you know the restrictor is rubber, so doesn't that answer your own question? You do know rubber flexes, yes?
Chris:
--- Quote from: max8061 on September 19, 2006, 05:51:34 pm ---
--- Quote from: Chris on September 19, 2006, 03:30:24 pm ---An Ultimarc 360 or a GPWiz-49 with an appropriate digital restriction map and an added trigger would be a good solution...
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This might be a dumb question, but how would add a trigger to a 360?
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It's not a dumb question; it's one I'm trying to figure out a solution to. Right now I'm thinking of a clamp-on grip, or perhaps one that slides over with foam rubber inside (like a bicycle handlebart grip) to keep it from moving. As far as the trigger, the easiest but less clean solution is to have a tiny headphone-style jack on the control panel to plug it into; the better answer is a remote transmitter like one for a car, but I don't know if that would cycle fast enough for a game like Tron.
max8061:
--- Quote from: Chris on September 20, 2006, 12:46:21 am ---It's not a dumb question; it's one I'm trying to figure out a solution to.
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Doh! I thought you already knew of a way. Don't tease!