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| 108u4 out. New diff to add hiscore back in *EDIT* 108u5 changed again... |
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| Chris:
--- Quote from: BamBam on September 18, 2006, 08:55:22 am --- ???So having said all that, where should I place my hiscore.diff file? After it is there, what do I need to do with it? Thanks. --- End quote --- You have to actually recompile MAME, meaning you have to have a full development environment configured on your machine. There's a FAQ on the MAME site describing how to do this. --Chris |
| Leezer:
thanks for that diff file mkchamp, is there any chance you could do a diff patch with just the hiscore.dat support and nothing else because i like the keys as they are and also prefer the crosshairs on games, if you could do a diff file would you please email it to me leezer@leezer.karoo.co.uk many thanks |
| MKChamp:
Just delete the things you don't want: To remove the crosshair portion, delete the section that begins: diff -r -c -N old/drawgfx.c src/drawgfx.c To remove the button remapping portion, delete the section that begins: diff -r -c -N old/inptport.c src/inptport.c So, to clarify, for the crosshair part, you would remove: diff -r -c -N old/drawgfx.c src/drawgfx.c *** old/drawgfx.c Thu Sep 14 12:25:08 2006 --- src/drawgfx.c Thu Sep 14 12:22:42 2006 *************** *** 3544,3550 **** plot_pixel(bitmap,x,y,pen); } ! static int crosshair_enable=1; void drawgfx_toggle_crosshair(void) { --- 3544,3550 ---- plot_pixel(bitmap,x,y,pen); } ! static int crosshair_enable=0; void drawgfx_toggle_crosshair(void) { That's it... Pretty straightforward. |
| MiKman:
--- Quote from: um3k on September 17, 2006, 10:06:59 pm ---I think that save states are supposed to replace hi score - but save states are either not functional or flakey on a lot of games right now. (They should get better as time goes on though :)) --- End quote --- So how do save states work? would I have to press the function key to save the state of the game everytime I play the game instead of just exiting the game by pressing ESC? I know it's all about documentation and not actually about playing and using the games, but throw us a bone here devs ::) |
| u_rebelscum:
--- Quote from: MiKman on September 19, 2006, 09:01:23 pm ---So how do save states work? would I have to press the function key to save the state of the game everytime I play the game instead of just exiting the game by pressing ESC? I know it's all about documentation and not actually about playing and using the games, but throw us a bone here devs ::) --- End quote --- Just use the -autosave option. If the game supports save state, then every time you exit mame, the game will save the current conditions automatically, and load it the next time you start. If the doesn't support save state, then neither the autosave nor the manual way will work. More info in docs/windows.txt that comes with mame. And if you want to help add savestate to certain games, check out aarongiles.com savestate fundamentals: parts 1, 2, 3, & 4. A little much if you just want to use it ;), but a fun read if you're into this type of stuff. |
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