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Coin reject buttons as input in MAME!

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djsting:

On related topic I have a question about the MAME coin up buttons.  Are 5 and 6 the only ones?  This would be player 1 and 2 but what about players 3 and 4 coin up buttons?  FYI:  I will be using the iPac4 if this makes any difference.  But I do still want to know the keyboard keys for this.

Brad Lee:

5/6/7/8 are p1-4 coins
1/2/3/4 are p1-4 start

most games you can use any coin in any slot, but some like Gauntlet tie the coin slot to the player




back on topic I got my leaf switches and some small plastic brackets that should work for mounting.. I need to rearrange some wiring anyway so Im gonna give it a shot. If it works I'll get some pics

Chris:


--- Quote from: djsting on March 21, 2003, 09:05:05 am ---On related topic I have a question about the MAME coin up buttons.  Are 5 and 6 the only ones?  This would be player 1 and 2 but what about players 3 and 4 coin up buttons?  FYI:  I will be using the iPac4 if this makes any difference.  But I do still want to know the keyboard keys for this.

--- End quote ---
I have a "Function" key on my CP that I use as a shift key, and when it's held down the Start buttons are Start 3 and Start 4 (useful for Track and Field and Trivial Pursuit) and the coins are Coin 3 and Coin 4 (pretty useless on my 2 player cab, but there just in case.)

And I know I could remap the buttons, but for non-play buttons like coins and start where there is little worry of ghosting, I just stuck with the regular keys.  It was only one extra wire to my coin door...

--Chris

Elkor:

I also did this, to mount the switches I used plain old krazy glue.  works great.
to make the coin reject buttons move smoothly just take out the coin mech.  works like a champ.


Brax:

whoa! Alot of people really have done this! sheesh! hehe

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