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war of the worlds sample 'workaround'

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danny_galaga:



i read somewhere that you can rename the star castle samples to WOTW or something and so use those as the sound on war of the worlds. apparently because wotw used the same hardware and the prototype was based on star castle and its sounds- or summink! anyway, i still dont have sound for wotw. anyone tried this?

Kevin Mullins:

I haven't tried that one specifically, and I'm NOT a Mame guru by no means. But I have renamed samples before that were incorrectly named as for what the game was actually "looking" for and it has worked fine.

So assuming that War of the Worlds is actually "looking" for a specifcally named sample, then it should work by renaming a copy of the Star Castle sample to what it's looking for.

 ???

Tiger-Heli:

I think you have to actually modify the MAME source code for WOTW to tell it to use the StarCas Samples.  However, I think M.A.S.H. posted about this in the pre-0.5x time frame.  I wonder why it hasn't been added yet.

danny_galaga:



hmm, it sounded so much simpler when i read it. this is the quote (from atari age):

Only problem is the lack of sound samples, but I just renamed the Star Castle sample set WOTWC.zip (I think that's the name) and use that. I did that because I unzipped the Star Castle set and noticed that all the sample names matched the ones in WOTW. Sounds pretty good to me and heck, for all I know, the sounds ARE the same, as WOTW was a conversion kit for SC.


Thenasty:

i just look at it quickly and STARCAS and WOTWC samples are the same

samples cfire.wav
shield.wav
star.wav
thrust.wav
drone.wav
lexplode.wav
sexplode.wav
pfire.wav


so copying STARCAS.ZIP sample to WOTW.ZIP will work. No need to change MAME source to tell WOTWC to use STARCAS sample, unless WOWTC samples are not added to read the samples. Chances are it is added and they are looking for the samples so they gather it and call it WOWTC.ZIP with all those filename above.

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