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Looking for Modified Emulators : Esc key friendly
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headkaze:

--- Quote from: Howard_Casto on September 06, 2006, 12:52:11 am ---But is it an external app or gameex itself that is doing it?  Because if gameex is running, even with sleep, all of the resources (including memory space) are still there taking up space.  That is unless you are doing it some way I don't know of. 

That's why we normally use the wrappers.  They have to be resident too, but they are tiny little apps, so they don't take up much space. 

--- End quote ---

I'm not sure how GameEx polls the keyboard since I didn't write it. But Tom being the smart fellow he is, would be aware that having GameEx running in the background even in a low CPU usage state would still take up memory. I've never noticed it slow down any emu on my cab, but he does use a number of DLL's (some of which are written in C++), so perhaps he's used an external utility to poll the keyboard for ESC. It has quite an advanced key re-mapping feature aswell that can be setup on a per emulator basis. That is you can remap any key to something else. I probably shouldn't really speculate as to how it works exactly, because I don't know.
Howard_Casto:
I would be interested in learning what he is doing then.  Hopefully it's like you say and he's just using a dll or something or else I've totally missed the boat on some sort of technique. 


Key remapping is actually quite easy.  It's even built into windows.  I've just found it to be "dangerous" so I've never looked into implementing it.  It is a way to solve the problem though, remap "key x" to your escape button and boom no more escape isssues.  The only problem is if the emu in question crashes for some reason, the key might get "stuck" and then the user has no clue how to map it back.  An interesting approach though.
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