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Perfect 360 Diagonals
hypernova:
I don't think my Perfect 360 is, well, perfect. It seems the amount of space the diagonals occupy is only a fraction of what the 4 cardinal directions occupy. Seems like UDLR take up 75% of the available input space, while diagonals take around 25%.
Or, simply put, it seems like diagonals are a bit hard to achieve, and have to be a tad too precise to get them to register. A game like SmashTV makes this very evident. I can hit them, it just seems to be a little harder than it should be.
Any way to modify this?
Yup, I'm aware I wrote "seems" 4 times.
Luckydevil:
Open it up and make sure the diodes are aligned. From what I have read, many times they are sent out with at least one pair of diodes slightly off.
In one of my 360's there was a diode that was tilted to the side and not aligned correctly. The other was perfect though.
kowal:
http://forum.arcadecontrols.com/index.php?topic=52951.msg519113#msg519113
hypernova:
Where can I get these 13.5 mm actuators?
leapinlew:
--- Quote from: kowal on September 04, 2006, 04:14:10 am ---http://forum.arcadecontrols.com/index.php?topic=52951.msg519113#msg519113
--- End quote ---
Hey Kowal! I didn't know you were still online. The actuators you have are awesome and I have a friend who would love to try them. Any idea where we could get some? Do you sell them?