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| TOK:
--- Quote from: Buddabing on September 06, 2006, 09:39:01 am ---The biggest addition game-wise since .89 is the addition of the Golden Tee games back in version v0.92. If you don't run artwork, and you don't like GT, and you're not a Phoenix purist, and you only have one screen, you don't need to upgrade. --- End quote --- .99 corrected the video blitter and now runs Robotron at the correct speed. That was the last revision that mattered to me. :cheers: |
| lokki:
--- Quote from: Havok on September 06, 2006, 08:14:58 am ---Also, looking at the latest version - it looks like they are experimenting with multithreading, even though they deny it can be done... --- End quote --- I don't think they deny that it can be done. I think that they deny that it will help that much. I think there are a few builds out there that have been multithreaded for a while. MacMame and Advancedmame for intstance. it had been added for a while on mame 107 and got taken out. (but now aaron is adding it back). The only thing that is multithreaded is the screen rendering. (and possibly sound not too sure since most of the discussions have been on the rendering) MAME does not have to wait for the screen to be drawn before it does something else. |
| Tiger-Heli:
--- Quote from: Howard_Casto on September 06, 2006, 09:30:22 am ---Not that I'm complaining but I wonder why everyone makes such a big deal over that knocker anyway. There are so many games with really cool ouputs (blinkly lights, force feedback, ect) but everyone focuses on making the cab go "boom" when you die in one game. --- End quote --- It's b/c people haven't caught up to the scope of the changes that Aaron is making. Q-bert always had the keyboard LED light for the knocker part of it, so it was a (relatively easy) thing to hack into. People asked years ago (when FF first became affordable) about the wheel shaker in OutRun and MAMEdev basically said "yeah, right, dream on." Now it turns out all that and more will likely be added fairly quickly, but I don't think most people have grasped the scope of things yet. Kinda like before there was a Johnny5 and people were working on controls.dat and others were like - "hmmmn, a text file to show what P1Button1 stands for, I guess it's a good thing to do, but not very useful in a practical sense". |
| u_rebelscum:
--- Quote from: Havok on September 06, 2006, 08:14:58 am ---...And so much more! --- End quote --- - Added multiple mice support in winXP (~ 0.105-0.106). - Dropped system mouse support for systems with more than one mouse device. (Have to remap if you have a spinner & a trackball, just like if you had a gamepad and a steering wheel.) |
| Howard_Casto:
--- Quote from: Tiger-Heli on September 06, 2006, 11:00:05 am --- --- Quote from: Howard_Casto on September 06, 2006, 09:30:22 am ---Not that I'm complaining but I wonder why everyone makes such a big deal over that knocker anyway. There are so many games with really cool ouputs (blinkly lights, force frack, ect) but everyone focuses on making the cab go "boom" when you die in one game. --- End quote --- It's b/c people haven't caught up to the scope of the changes that Aaron is making. Q-bert always had the keyboard LED light for the knocker part of it, so it was a (relatively easy) thing to hack into. People asked years ago (when FF first became affordable) about the wheel shaker in OutRun and MAMEdev basically said "yeah, right, dream on." Now it turns out all that and more will likely be added fairly quickly, but I don't think most people have grasped the scope of things yet. Kinda like before there was a Johnny5 and people were working on controls.dat and others were like - "hmmmn, a text file to show what P1Button1 stands for, I guess it's a good thing to do, but not very useful in a practical sense". --- End quote --- Agreed. I don't think people have a grasp of what the new rendering system can do either. You can reposition/resize the screen as well as rotate it on the fly. Also artwork now takes NO resources, so you can have a gigantic bezel or instruction card, so gigantic that you can actually read it, and not have it bog down the game. You can also toggle it on and off during gameplay. That alone is pretty frikkin awesome if you ask me. Also it's dx9 based. As a programmer I understand the default speed and quality increase an upgrade from dx7 2d rendering to dx9 3d rendering can give. Not for the games mind you, but any blending and scaling effects that the mame renderer has to deal with. |
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