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LED credit display
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Scumgriever:

--- Quote from: Thenasty on September 04, 2006, 04:17:06 pm ---how about if the player PRESSES the button even tho his game is not OVER yet ? It will decrease your counter and loss his credit. Something must be done with that also, or else, all inserted credit will be lost if player presses the P1 start several times....

--- End quote ---

I'm not too worried about this as it's 99% going to be me playing, i can remember which games can build up credits and which will just eat it. It just for nostalgia.

Besides its not like i cant get my money back out.

I'm also planning to have a bypass on it that i can switch so the credit buttons will work regardless of the amount of coins/credits stored in the unit.
original_maxlamer:
Another issue to consider is that some games required two coins to start and one per continue, or two to start and two to continue ect
Popcorrin:
Didn't alot of NeoGeo cabinets have just what you are describing.
grantspain:

--- Quote from: Popcorrin on September 05, 2006, 10:23:39 am ---Didn't alot of NeoGeo cabinets have just what you are describing.

--- End quote ---
yes,its called a credit transfer system
NightGod:

--- Quote from: original_maxlamer on September 05, 2006, 07:31:53 am ---Another issue to consider is that some games required two coins to start and one per continue, or two to start and two to continue ect

--- End quote ---
That was something set by the operator, not something that is a default in the games themselves (at least to my knowledge).
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