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A Tale of Two Graphics Cards

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krick:

According to this page...

http://support.dell.com/support/edocs/systems/dim2100/specs.htm#default_dell_installed_expansion_card_placement

...the sound card should be in slot 2.

The video card should probably be in slot 1.

Are you using any other PCI devices?  NIC, modem?

I'd try pulling all the cards out, putting the sound card in slot 2 and then try the video card in each of the other open slots in turn to see if the video problems go away.


Also, if you're feeling adventurous, you can make a DOS boot disk...

http://www.bootdisk.com/  (the "driver free disk for BIOS flashing" is probably the best)

...slap a copy of PCI (not PCI32) and the latest PCIDEVS.TXT on it...

http://members.datafast.net.au/dft0802/downloads.htm

... and try booting your computer with the disk and running PCI.exe to see where the IRQ conflicts are.  If you see some sharing, you can try juggling cards to resolve it.



elvis:

Intel cards are known for their issues with rotation.  There's a mention in the MAME FAQ, which should always be your first port of call for MAME related issues (this is a friendly way of saying "RTFM"):
http://www.mame.net/mamefaq.html#w05

And there's certainly a lot of talk about it on the MAME.net forums and developer blogs.

Long story short: don't use intel cards when playing MAME.

For the best blur-free gaming, get a Direct3D capable card (doesn't have to be fast - any D3D capable card with 16MB of video memory will do).  Load up your game and tell it to remove all filtering.  You will have a 100% "point sample" scaled game with absolutely no filtering.  Simple as that.

And remember MAME doesn't actually use the 3D processing of your card.  Don't be fooled when using the D3D blitter that you need some sort of 3D powerhouse - most 16MB D3D capable cards will handle the load just fine.


krick:


--- Quote from: elvis on September 03, 2006, 04:33:52 pm ---For the best blur-free gaming, get a Direct3D capable card (doesn't have to be fast - any D3D capable card with 16MB of video memory will do).  Load up your game and tell it to remove all filtering.  You will have a 100% "point sample" scaled game with absolutely no filtering.  Simple as that.

And remember MAME doesn't actually use the 3D processing of your card.  Don't be fooled when using the D3D blitter that you need some sort of 3D powerhouse - most 16MB D3D capable cards will handle the load just fine.

--- End quote ---

16MB is definitely the minimum I'd go with.

If you want to run the new hi-res artwork with the new renderer in 107+, you need a lot more video memory than you used to, especially if you intend to run at a high resolution. Some of the uncompressed bezels are over 60MB at their full resolution so I'd set 64MB as a recommended amount of video memory.

Also, the new mame renderer requires DX8 or DX9 to be installed.  I'm not sure what it does if your card only supports DX7.

gamecreature:

Elvis, I don't WANT to use the Intel card. The problem I'm having is that every other card I put in is fighting with the sound card and giving me a frame rate of less than 1 fps. After struggling with all of these  :censored: cards and device settings, the last thing I need is someone telling me that I don't want to use the graphics card that I'm trying to replace. Talk about doing some reading...

Sigh...

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