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Author Topic: Ultimarc 360 Joysticks - my review  (Read 43053 times)

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tranq

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Re: Ultimarc 360 Joysticks - my review
« Reply #40 on: December 21, 2006, 03:23:24 pm »
I must add that obviously my initial testing method of the sticks was poor.  I didn't have an allocated piece of wood to install them in, so I used my panel.  Whereas I just needed to plug them in and move 'em around in various ways while watching the Ultramap display.

Naru

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Re: Ultimarc 360 Joysticks - my review
« Reply #41 on: December 21, 2006, 11:07:28 pm »
Have you tried STREET FIGHTER 2 or ALPHA with these sticks yet?
I have always had difficulty with the Ryu/Ken uppercut moves
on other joysticks. (x-arcade, Slickstick)
Was considering chucking those and getting one of these.
From what I've read in this thread, It's recommended to get
the longer stick and medium springs.
I think that's right.

tranq

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Re: Ultimarc 360 Joysticks - my review
« Reply #42 on: December 22, 2006, 12:35:05 am »
I didn't cos I don't play those games.  The only fighter games I play are the Double Dragon series, and not often.

kowal

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Re: Ultimarc 360 Joysticks - my review
« Reply #43 on: December 22, 2006, 06:13:32 am »
Have you tried STREET FIGHTER 2 or ALPHA with these sticks yet?
I have always had difficulty with the Ryu/Ken uppercut moves
on other joysticks. (x-arcade, Slickstick)
Was considering chucking those and getting one of these.
From what I've read in this thread, It's recommended to get
the longer stick and medium springs.
I think that's right.
http://forum.arcadecontrols.com/index.php?topic=60435.msg597845#msg597845

Naru

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Re: Ultimarc 360 Joysticks - my review
« Reply #44 on: December 22, 2006, 07:46:22 am »
Thanks for the link kowal.
So much information around here
it's easy to miss things.
Sounds like U360 is pretty decent.
I will upgrade to that then.
Still looks like the old SAITEK USB gamepad
will get some use from time to time.

Donkey_Kong

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Re: Ultimarc 360 Joysticks - my review
« Reply #45 on: December 22, 2006, 10:28:06 am »
I was planning on putting these on my soon-to-be-made CP.

At first I was just planning on regular sticks with IPAC so that I could hook up my PS2 using the PSX Control Adaptor from ultimarc.

but these sticks use USB so is there any way to make the Ultimarc 360 work with PS2 or other console ?

What did you ever find out on this? Do they work with consoles?
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jammyjam

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Re: Ultimarc 360 Joysticks - my review
« Reply #46 on: December 28, 2006, 09:31:54 am »
Have you tried STREET FIGHTER 2 or ALPHA with these sticks yet?

For me it was a little difficult getting used to not being able to feel the click of microswitches at first. But after a little practice I can now do dragon punches all day no problem.

blueznl

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Re: Ultimarc 360 Joysticks - my review
« Reply #47 on: February 05, 2007, 01:27:29 pm »
Do these sticks also act as regular analogue PC sticks? Can they be used with other emulators such as Project64?

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Re: Ultimarc 360 Joysticks - my review
« Reply #48 on: February 06, 2007, 10:15:03 am »
Do these sticks also act as regular analogue PC sticks? Can they be used with other emulators such as Project64?

BLUE- You will get a much faster answer on something like this is the MAIN forum. Good Luck!!
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JoeB

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Re: Ultimarc 360 Joysticks - my review
« Reply #49 on: February 16, 2007, 08:36:46 am »
I have a question for Ultimarc 360 owners.  My current panel has 2 ultimate joysticks.  The one thing I don't like about these joystick is what they do when I release from their extremes.  E.g., pushing on my ultimate all the way to the right, and letting go, it bounces to center but continue a bit to the left, back to center, bit the right, and they continue to resonate like this a few times (registering the left/right action in the game!)

How are the ultimarc's in regards to this?

Also, is the click-free movement easy to get used to?

destructor

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Re: Ultimarc 360 Joysticks - my review
« Reply #50 on: February 17, 2007, 04:24:19 am »
How are the ultimarc's in regards to this?
Bouncing have each joystick. Some have small bounce, some big. Ultrastik has very small bouncing. I tried it one while ago and directions bounce from left to right one time for about 10 times.
Bouncing is important here, important are your skills. Control your stick always, don't let go it never.
Also, is the click-free movement easy to get used to?
For me very easy, especially that you can create own maps.

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Re: Ultimarc 360 Joysticks - my review
« Reply #51 on: February 19, 2007, 04:13:09 pm »

Also, is the click-free movement easy to get used to?


can you say FLUID? Kinda like saying is power steering easy to get used too...well kinda.
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armax

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Re: Ultimarc 360 Joysticks - my review
« Reply #52 on: March 02, 2007, 12:44:03 pm »
Wll I order a set of these sticks through ultimarc.  I have to say, that has to be the fastest service I've seen a while (what's even more impressive is that this was an overseas delivery).  3 days!!!  I haven't tried the joysticks yet but if they are just as performing as Ultimarc's customer service, I'm sure I'll be more than elated.

QuixoteQuest

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Re: Ultimarc 360 Joysticks - my review
« Reply #53 on: March 02, 2007, 01:49:19 pm »
Also, is the click-free movement easy to get used to?

The Stiks feel different, sure. The standard maps don't always "feel" or perform exacly right for a specific game--in that they may be more or less sensitive in how they appear to respond since you don't have restrictor plates (stock) or switches. But the maps can be easily adjusted to behave the way you want. You get true analog control when you need it. And you have one stick that works for most games. That's worth giving up a little in tradition by way of clicks you'd normally hear and the restrictor you'd normally feel. (And hey, if you just love 4-way or 8-way restrictors you can "permanently" add one of those, too.) You can change springs and even add longer shaft or a circle restrictor to adjust the throw. You get a lot of options with the Stiks to make them suit your taste.

For me I have to hold a little back in enthusiasm because they've been a little buggy, and while Andy has been enormously responsive and willing to work at it, I still have had to continually try out new beta software, reverting back to old software time and time again as we try to figure out why the Stiks are buggy or don't recognize. SO if you don't mind tweaking with them during an evolving development cycle I think what you get in return is a pretty sweet product. And you're supporting a really great vendor in this hobby. But the Stiks are not always plug and play like a time-tested, dedicated stick.

MPTech

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Re: Ultimarc 360 Joysticks - my review
« Reply #54 on: March 05, 2007, 12:33:34 am »
I'm getting ready to build a new CP for my Cab and have been trying to decide which sticks to arm it with.
These look great and the reviews sound overwhelming.
Are these similar to the "Perfect 360" or something totally different?
To the guys that have used them, if you built another CP would you install these again?

So these can be used to play the 4 / 8-way games, am I to understand that they can be used on the 49-way as well? (did someone say Sinistar???)

What does the input & output mode functions do?  I saw that they can be connected to an I-Pac (and I assume A KeyWiz) then what is the USB connection? (can I bypass the I-Pac?) I'm a little confused here.

Sorry, I built my cab over a year ago, but I'm still learning about the CP (I took the lazy route with an X-Arcade and regret the decision, although, they didn't have U360s at the time either!) 
MPTech
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Re: Ultimarc 360 Joysticks - my review
« Reply #55 on: March 05, 2007, 02:28:37 am »
1. Yes, these are 'similiar' to P360. Works different but feel is 'similiar'.

2. About anotjer panel: yes, must be at least one U360.

3. For 49-way games you program U360 to analog mode, it works in Sinistar.

4. If you want to use all U360 modes you must connect it by USB, not I-PAC. I-PAC or other encoder is useless for U360.

Donkey_Kong

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Re: Ultimarc 360 Joysticks - my review
« Reply #56 on: March 20, 2007, 02:29:28 pm »
Alan Kamrowski II's review of the Ultra Stik 360 at RetroBlast.com. This review is dated September 2006, I thought that new members could benefit from having this link here.

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MPTech

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Re: Ultimarc 360 Joysticks - my review
« Reply #57 on: March 21, 2007, 01:16:16 am »
yep, saw it. excellent review.  THANKS!
MPTech
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Anubis_au

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Re: Ultimarc 360 Joysticks - my review
« Reply #58 on: April 02, 2007, 11:32:07 pm »
Stupid question from a newbie: If you have 2 or more of these Ultimarc 360 joysticks, do you ever get the joystick signals interfering with one another and ruining gameplay at a critical time?

Also, how do you tell the PC which USB device is Player 1 and Player 2?

destructor

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Re: Ultimarc 360 Joysticks - my review
« Reply #59 on: April 03, 2007, 02:15:47 am »
No problem with 2 U360s.

ID: Windows choose ID for controlers, in UltraMap utilit you choose ID, in MAME you se which joystick is first, second ...

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Re: Ultimarc 360 Joysticks - my review
« Reply #60 on: April 03, 2007, 03:03:38 am »
So basically you need Windows (or Linux etc)... not DOS. Are there DOS USB drivers? Trying to keep a hold of DOS/advmenu/advmame if I can... it seems the arcade world went Windows on me in the last few years...

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Re: Ultimarc 360 Joysticks - my review
« Reply #61 on: April 03, 2007, 04:00:37 am »
I know that U360 works under Windows OS. I don't know nothing about Linux/DOS, I didn't saw Linux or DOS utilities on Ultimarc page.

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Re: Ultimarc 360 Joysticks - my review
« Reply #62 on: April 03, 2007, 01:12:56 pm »
I'd asked Andy about Linux support for the U360, and he pointed me towards the following post:

http://forum.arcadecontrols.com/index.php?topic=63729.msg635932

I haven't tried it (don't have my U360s yet), but the protocol looked simple enough that even if this version didn't work I could pretty easily hack together a new U360 Linux driver...

BTW.... if anyone else out here has stuff they want running under Linux, I'd be happy to build drivers for the hardware; I just need h/w to test with and pointers on the protocols.  Consider it "driver development, at the cost of one unit of h/w".  ;D

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Re: Ultimarc 360 Joysticks - my review
« Reply #63 on: July 15, 2007, 09:55:21 pm »
I just installed these sticks and the magnetic disk lightly touches the rounded black chip that's attached to the circuit board. I installed the round restrictor plate and was wondering if it is meant to be this way or have I reassembled it incorrectly.  :dunno

Thanks.
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Re: Ultimarc 360 Joysticks - my review
« Reply #64 on: July 28, 2007, 12:52:17 am »
Looking at mine, there is about 0.125-0.150" clearance between the magnet and the blob.

Rick
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Re: Ultimarc 360 Joysticks - my review
« Reply #65 on: July 30, 2007, 03:05:03 pm »
With Andy's help, I ended up fixing it in the end. I was missing the little washer that goes between the little black posts and the restrictor plate. I've been playing Robotron and Mutant storm with them and All I have to say is WOW, they're amazing. I was going to settle for the soft spring, but my wife claims there too soft, so I'm going to order the medium springs. I did try the hard springs and it was a forearm workout and a half, especially during extended play.
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Re: Ultimarc 360 Joysticks - my review
« Reply #66 on: August 24, 2007, 01:29:46 am »
OMG amazing!!!

I love the fatfingers plugin, and love the smooth feel as-is (no restrictor, regular spring)

NICE joystick

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Re: Ultimarc 360 Joysticks - my review
« Reply #67 on: November 13, 2007, 05:13:03 pm »
question deleted
« Last Edit: November 14, 2007, 03:07:20 am by SNKSoul »