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Ultimarc 360 Joysticks - my review

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tranq:
Actually, my computer wouldn't read my enclosed disk - something like that, the thing wouldn't run - and so I had to d/l ultramap from the site....hence, I'm assuming yes.  The phenomenon I'm experiencing is mechanical: I tap the stick forward or to the right and it visibly sticks there.  Even with a heavier spring, there is still a little play in those directions and it sticks.  I can't play any games cos it doesn't often centre from those directions and I end up going to far and getting killed.

fatfingers:

--- Quote from: tranq on December 19, 2006, 01:36:27 pm ---Actually, my computer wouldn't read my enclosed disk - something like that, the thing wouldn't run - and so I had to d/l ultramap from the site....hence, I'm assuming yes.  The phenomenon I'm experiencing is mechanical: I tap the stick forward or to the right and it visibly sticks there.  Even with a heavier spring, there is still a little play in those directions and it sticks.  I can't play any games cos it doesn't often centre from those directions and I end up going to far and getting killed.

--- End quote ---

Oh, I didn't realize it was physically stuck.  Have you tried disassembling and reassembling?  That may do the trick.  If it is physically stuck no firmware update will solve the problem.

tranq:
I've done some more testing and here's the gig:  The stock maps don't use the first ring of boxes, or use only the diagonals, there.  The stick naturally has just a little bit of play in it and cos I use a short-throw restrictor, I have to use this zone, hence, this play  registers and becomes an issue.  I'm pensive.....it's a small thing....yet, because you can program it for that zone, it should be available, you know?

fatfingers:

Do you have the stock ultimarc restrictors?  If so, when you run ultramap, have you told it you have the restrictors in place?  That may solve some of the "unused" cell issues with short throw.  If you tell ultramap you have the restrictors in place it automagically accounts for them.


Oh, now I see that you have built your own custom restrictors...  I guess all of that typing above can now be ignored...

tranq:
This is a special case that illustrates the various ratios of activation and travel.  Most sticks move a bit, then activate, then move a bit more.  One might think then that to balance the response, one would make it activate just before the end of travel.  I experimented with this.  It actually made using it, worse.)  The T-sticks have some of, if not, the least travel on the market.  It goes a little, then activates, then very shortly stops.  Yet I want less travel than this, and according to the design parametres of the Ultrastick, one has to use the first zone (I'm assuming the centre block is 0 ), and then actually the rest don't matter, cos the stick won't travel far enough to trigger them.

The issue with the Ultrastick is that it has a little bit of mechanical play.   I didn't expect this. Though several sticks are like this (unfortunately, the T-sticks, ironically, included), the P360, and I think the Super are solidly still.  You tap in any direction and it doesn't move.  You have to actually push on it.

There are three ways to address this issue:   1) make for tighter tolerance in the Ultrastick.  2) make a finer map program.  This could make things more complex than they need to be, plus would require a bit of testing.....if the sticks could even be easily formatted for other software.   3) do both - which could be cool, cos you'd get greater resolution in stick detection.  Unnecessary if (1) is satisfied, though.

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