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Mame 108 already...
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Buddabing:
The news isn't all bad on save states.

It turns out that many drivers were written with save states but were never turned on. It should be a matter of  turning on the save state flag in the code (the easy part) and testing all the games in question (the hard part)

I'm going to post something over at mame.net to see if anyone wants to help out testing.

The binary and new games list are in a zip file here


Tiger-Heli:
I hope it goes over well at www.mame.net.

This is an unpopular change by Aaron, but a lot of the reasons do make sense - less of a hack, less problems troubleshooting, etc.

And in reality it is more accurate - the original games didn't save high scores, but they were also always turned on, so you didn't walk up to the game and see the video initialization screen (unless you wanted to guarantee you got the high score), so now this is what MAME emulates - walking up to a game already running for some period of time . . .
Minwah:

--- Quote from: Tiger-Heli on August 23, 2006, 10:23:01 am ---This is an unpopular change by Aaron, but a lot of the reasons do make sense - less of a hack, less problems troubleshooting, etc.

--- End quote ---

I often don't like change but this one I welcome with open arms :)
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