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Working on a front end
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Howard_Casto:
Well yes and no.... the difference is thsi thing doesn't have those god awful media center buttons that gameex does.  That ruins the whole fe for me. 

Front ends shouldn't have buttons... period, end of story. 
Howard_Casto:

--- Quote from: loadman on August 20, 2006, 11:42:00 pm ---It does look kinda different.  Is it going to be used it a Cab? If so what sort?

Howard I tried your FE yesterday (DK) the intro scared the s**t out of my 3 year old daughter. I did not realise that the amp was up so loud  :-)

--- End quote ---

Heh I get that a lot.  You should have heard it before.  This is the child friendly version.  :)
tspeirs:

--- Quote from: Howard_Casto on August 21, 2006, 12:01:24 am ---Front ends shouldn't have buttons... period, end of story. 

--- End quote ---
Well actually you can turn off the buttons in about two seconds flat, but never mind, I'm used to it.

Anyway back to to the topic.:

The screens look very impressive. Glad to have some competition, its normally a good thing, and will only hopefully benefit the user community. Can't wait to see a release of some sort.

Please keep us posted.

Tom.
Oils:
Hi all,

Thanks for the positive feedback. I'll answer your questions.


--- Quote from: MiKman on August 19, 2006, 10:40:26 pm --- I would love an easy to configure/setup (i.e. windows  interface with checkboxes, selection sets, etc.) interface when run looks cool and is also easy to use...

--- End quote ---

Most of the configuration will be within the interface itself rather than a seperate windows interace. The main reason being is I want to keep it simple as possible to set up. Once the first build is out I'll happily take suggestions though for improvement, if a lot of people want that. The interface will be enitrely driven by CP controls. (Maybe some keyboard interaction but hoping for as little as this as possible)


--- Quote from: MartyNg on August 20, 2006, 09:57:22 pm ---Will this be for VGA monitor use only, or are you looking to allow lower resolutions for arcade monitors?

--- End quote ---

I'm actually targetting low resolution arcade monitors and television resolutions.


--- Quote from: MartyNg on August 20, 2006, 09:57:22 pm ---Is this in C#? VB.NET?

--- End quote ---

C# :)
 

--- Quote from: MartyNg on August 20, 2006, 09:57:22 pm ---Feature ideas:  ;D
"Most recently played" listing
"Most frequently played" listing

--- End quote ---

Most definately and you'll also be able to rate your game 1-5 stars too and sort that way.


--- Quote from: Howard_Casto on August 20, 2006, 11:13:28 pm ---One thing I would look out for is your text.  You seem to have a lot of it and it is fairly small.  That isn't going to register well on arcade monitors and tvs. 

--- End quote ---

Works quite well on a 27" Television, I'm still awaiting though my arcade monitor. Believe me though I wont release this unless it looks good! :) I should point out though that the screenshots there the text isn't in focus so is smaller if you move the stick up to the text the text wheel gets focus and grows in size.


--- Quote from: loadman on August 20, 2006, 11:42:00 pm ---Is it going to be used it a Cab? If so what sort?

--- End quote ---

I'm planning on building a cab, specs yet to be decided :)


--- Quote from: tspeirs on August 21, 2006, 01:36:28 am ---Please keep us posted.

--- End quote ---

Certainely will and again thanks for all the postive feedback.
Oils:
I probably should add, I am only currently learning Direct 3D, and still awaiting my arcade monitor so no idea how bad this is going to look on a dedicated monitor. It looks pretty good though on a tv so I'm hopeful. Also the interface isn't static like a lot of Front Ends I have tried, it's entirely animated, imagine the interface in the shots above but everything moving around the beams of light rotate all to whatever mp3 you decide to use for the front end.
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