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Most intuitive 6-button layout
brophog:
Plus, pretty much everything in a cab is software programmable........easy to change buttons on a global scale without re-wiring.
Magnet_Eye:
don't listen to these guys. they all use the same old tired layouts. ;) i suggest you try something like this:
31
2
46
5
or
5 1
3
2 6
4 7
:cheers:
davieboynj:
--- Quote from: Magnet_Eye on August 14, 2006, 04:22:12 pm ---don't listen to these guys. they all use the same old tired layouts. ;) i suggest you try something like this:
31
2
46
5
or
5 1
3
2 6
4 7
:cheers:
--- End quote ---
Hellz yeah!
Tiger-Heli:
--- Quote from: MiKman on August 11, 2006, 03:59:52 pm ---Personally I setup my buttons like the following, because I play more 1-3 button games than I do fighters and I can re-map the buttons for those. I wouldn't like to reach over a line of buttons to get at button 1,2 and 3.
456
123
--- End quote ---
What he said!!!
u_rebelscum:
I say wire it
x x x
x x x
were x is any number you want. ;D
Then for 6 button games, map:
1 2 3
4 5 6
But for 1 to 3 button games (nplayer.ini), remap them
1 2 3
1 2 3
Then either the top or bottom set will work, and each player can pick which ever set they like. OTOH...
IMO, hotrod/xarcade align the buttons too low compaired to the joystick. I would like to use the bottom set for three button games, but use the top instead because the bottom set is so low. My other CPs have the buttons in the right place, but they are more for specific games. At some point I'll re-do my 6 button panel, but it's not that much of an issue to rush it. Anyway, I guess my point here is if you don't do the remapping as above, were you put the joystick relative to the buttons should effect which numbering you use IMO.