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| Ultimarc ArcadeVGA PCI-E - Was I the only one who missed this? |
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| Silver:
--- Quote from: AndyWarne on August 07, 2006, 07:40:07 am ---RUN CLASSIC GAMES IN THEIR NATIVE RESOLUTIONS ON A PC SVGA MONITOR On a CRT, each line is scanned twice. This is barely visible and you simply end up with ultra-sharp graphics compared to using hardware stretch. Another benefit is an exact 60Hz vertical refresh rate which overcomes the tearing effect on scrolling games. --- End quote --- Not sure I completely follow this. Is this different to an exact 2x hardware stretch (e.g. 320x240@60 --> 640x480@60) with no filtering? |
| solid187:
Andy, Exactly what day this month will the PCI-E version go on sale...? And how much will it be? thanks. |
| AndyWarne:
--- Quote from: Silver on August 10, 2006, 09:01:18 pm --- Is this different to an exact 2x hardware stretch (e.g. 320x240@60 --> 640x480@60) with no filtering? --- End quote --- 320 X 240 is indeed a special case as it is exactly half of 640 X 480 so quite easy to achieve but that is only one of the 30 available resolutions. |
| TheBrokentoken:
Andy, Will you be releasing both the AGP version and the PCI-E version on the same day or will there be a pre-order delay for one or the other? Thanks! |
| pointdablame:
--- Quote from: AllCammedUp on August 11, 2006, 06:10:48 pm ---Andy, Will you be releasing both the AGP version and the PCI-E version on the same day or will there be a pre-order delay for one or the other? Thanks! --- End quote --- --- Quote from: AndyWarne on August 07, 2006, 07:40:07 am ---The AGP version of the card, still 9250-based, will be launched first followed by the PCIe at the end of this month. --- End quote --- |
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