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Working on a Linux Arcade Distribution for Cabs
jimmy_bored:
Wow.... I just got everything setup last night and your distribution rocks! I could not ask for an easier setup. I think I had to hit the "enter" button 4 times and 4 minutes later I was playing...
Great job and keep up the good work! :notworthy:
IG-88:
FANTASTIC! :notworthy: I think you will be surprised at how many of us will use this one word gets out.
What kind of system specs are you expecting this to work on? (minimum specs) Just curious.
Did I also read right that you are working on a cheap keyboard interface also? You get an inexpensive K.I. out along with this Linux build and you can guarantee to be promoted to GOD status in no time.
HolgiB:
@immy_bored
Great to hear that one of you had success, installing my little distribution. Its the first feedback I received at all. That means, since today I know I created something useful for other. A great motivating start into the weekend ;).
@IG-88
The systems specs are, that you have at least 4 GB of diskspace, a Pentium III Processor with 800 Mhz and 128 MByte of RAM. It will also work on slower machines, but maybe this is too slow to emulate some complex games.
I recommend to use a Matrox G400 or G200 graphics card, because it is perfectly supported in Lincade. You will get the linux console screen at 15Khz and are able to control the boot process inside your cab. The most known soundcards are supported.
--- Quote ---Did I also read right that you are working on a cheap keyboard interface also?
--- End quote ---
Yes, I try to build a cheap keyboard interface solution based on a microcontroller. This will also be open source then and free for everybody. My plan is to also sell already programmend microcontroller and boards really cheap. Because its open source, everybody will be able to build such an interface on his own for a price less than 10 USD. But I am not that familar with electronics and microcontroller are completey new to me. So this will take some time. I am just started with an development environment on linux and putted my first customized code back on an atmel microcontroller. This are the first steps on an long way...
What will be there in the near future is a documentation about how to put ROMs easily on the Lincade system by using WinSCP. You need a nic inside your PC for that.
Because its a gentoo based distribution, there are also optimization possible which can give every Lincade system a big performace boost. Everybody is able to start a recompilation process on this box itself, to optimize the binary code to fit exactly to your hardware. There will be also a tutorial how to do this, if you have really old hardware and need to get everything out ot it.
--Holger
Silver:
--- Quote ---Ghoost, a member of the german Arcadeinfo-Forum is working on SNES emulator integration.
--- End quote ---
That's good news.
what you are doing is ideal, with the drawback that I am hoping to include other emulators apart from Mame. I do not know much about the difference Linux emulators though.....
IG-88:
Its a great thing that you are doing tutorials for all this stuff. I, for one, have just starting tinkering with Linux and I will need all the help I can get.
Is there also a way you can show me (us) how to put the roms on without having to use WinSCP and a nic? Like I said I am a complete newbie too Linux.
Again forgive my ignorance but when you say "You will get the linux console screen at 15Khz" what are you meaning exactly? Is that the refresh rate you are talking about? That is what arcade monitors normally run at correct? Will this even work on a PC monitor? Sorry if the answer is obvious. :-[
Another thing I was thinking about. You said that this should run on slower systems (slower than 800mhz) if the games weren't too complex. I wonder how low you can go for say the "classics" ie: pac, frogger, donkey kong, asteroids ect. ect.
Oh ya, aren't those Matrox cards AGP types? (if I remember right) Did they make G200 & 400 that were PCI or ISA?
Anyway great job!
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