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| Bill Mote:
--- Quote from: FrizzleFried on October 30, 2006, 11:20:35 pm ---Donkey Kong happens to be one of the games that uses SAVESTATES. --- End quote --- I'm on a completely fresh install. Can you explain how to turn this feature on for all games that support it? dot |
| Banacek:
--- Quote from: dot on October 31, 2006, 07:28:56 am --- --- Quote from: FrizzleFried on October 30, 2006, 11:20:35 pm ---Donkey Kong happens to be one of the games that uses SAVESTATES. --- End quote --- I'm on a completely fresh install. Can you explain how to turn this feature on for all games that support it? dot --- End quote --- Pretty sure all you have to do is change 'autosave' to 1 in the mame.ini: --- Quote ---# # STATE/PLAYBACK OPTIONS # # state <NULL> (not set) autosave 1 --- End quote --- Hope that helps. |
| Zeosstud:
On a fresh install of mame .109 after you create the mame.ini file all you have to do is exactly what Banacek said and you will be good to go with save states. Personally I have been goofing with the save state stuff for the last few weeks and it works as advertised with most of the games I care about. Donkey Kong and Galaga come to mind. The problem is, I dont like it. If I am playing a game of Donkey Kong and the wife calls and says "Dinner Time" I will generally hit esc and head upstairs (she is a good cook and also pretty hot, I DONT want to make her mad) with save states I can come back and bam right back to where I was, if I was the only person that ever played the mame cab that would be great. However, I am not, so if the kids or a friend come over to play and I am not right there to explain to them what has happened it just confuses them. If your having a party and games are being started and stopped all night, most of the time right in the middle of a game save states just add to your headache as the host, any of you that do this know what I mean. If you do enough searching and read enough posts and PM a few of the brighter people on this board of which "I" am NOT one, you can get enough information to compile your own version of mame .109u4 with hiscore.dat support. If you read even more you can learn how to edit mame.c and get rid of the pesky OK screens that also make hosting that party a pain in the butt. God Bless Aaron and all the mamedev's for the incredible program they provide for us and the same to the people who take their time to make is possible for us to configure said program the way "we" want it to run. Zeosstud |
| javeryh:
--- Quote from: Zeosstud on October 31, 2006, 04:58:01 pm ---On a fresh install of mame .109 after you create the mame.ini file all you have to do is exactly what Banacek said and you will be good to go with save states. Personally I have been goofing with the save state stuff for the last few weeks and it works as advertised with most of the games I care about. Donkey Kong and Galaga come to mind. The problem is, I dont like it. If I am playing a game of Donkey Kong and the wife calls and says "Dinner Time" I will generally hit esc and head upstairs (she is a good cook and also pretty hot, I DONT want to make her mad) with save states I can come back and bam right back to where I was, if I was the only person that ever played the mame cab that would be great. However, I am not, so if the kids or a friend come over to play and I am not right there to explain to them what has happened it just confuses them. If your having a party and games are being started and stopped all night, most of the time right in the middle of a game save states just add to your headache as the host, any of you that do this know what I mean. If you do enough searching and read enough posts and PM a few of the brighter people on this board of which "I" am NOT one, you can get enough information to compile your own version of mame .109u4 with hiscore.dat support. If you read even more you can learn how to edit mame.c and get rid of the pesky OK screens that also make hosting that party a pain in the butt. God Bless Aaron and all the mamedev's for the incredible program they provide for us and the same to the people who take their time to make is possible for us to configure said program the way "we" want it to run. Zeosstud --- End quote --- I agree completely with the save states. The goal of my cabinet is to make it as user friendly as possible for when I have people over. I couldn't believe the questions I was getting regarding switching games, starting games, inserting coins, etc. and I was just running Gamelauncher. Any chance you could explain how to get rid of the OK screen? It's killing me!! THANKS!! |
| MKChamp:
Multiple ways of doing it. Look in mame.c and change this line: ui_display_startup_screens(!settingsloaded && !options.skip_disclaimer, !options.skip_warnings, !options.skip_gameinfo); to this: ui_display_startup_screens(!1 && !1, !1, !1); |
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