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What do you think about my control panel?
u_rebelscum:
Make sure to check and see if the spinner gets in the way of player 2's joystick arm. Can't tell without the drawing at full scale, plus it could vary depending on how the user holds the joystick.
Also, a single exit button might make it too easy to accidently exit a game. How about map it so you need to press the pause & the exit button at the same time (at least in mame), or use an encoder with a shift/shazaam button (and pause be the shift button)?
I like the administration buttons on your CP. IMO, I think it's a Bad Idea to have any of the action keys double as administration keys, but I know others disagree with my veiw. I just hate having any chance of being in the middle of a game and someone (me or someone else) press a key that will make an action button that's being used in the game: exit, bring up the mame UI, reset, goto the test screens, or otherwise mess up the game (but pausing is okay). Killing a game accidently once a year is far too often for me.
Sasquatch!:
--- Quote from: u_rebelscum on March 14, 2003, 10:28:05 pm ---Make sure to check and see if the spinner gets in the way of player 2's joystick arm. Can't tell without the drawing at full scale, plus it could vary depending on how the user holds the joystick.
--- End quote ---
In the same line, I always strongly suggest making a mockup of some kind and making sure that it feels right to you.
paulkortne:
"Also, a single exit button might make it too easy to accidently exit a game. How about map it so you need to press the pause & the exit button at the same time (at least in mame), or use an encoder with a shift/shazaam button (and pause be the shift button)?"
I just got a much better idea: I'll make Save= Player 1 Start + Pause button, and Load = Player 2 Start + Pause. Exit will be Player 1 + 2 + Pause. And for the power, I'll make a switch on the every back of the cabinet. Thanks for reminding me of that! I can't wait to build this thing!
AceTKK:
It will be a huge pain if you're playing alone to try to hit Player1 + 2 + Pause every time you need to exit a game. I suggest placing all the administrative controls on the side of the panel where player 1 can easily reach them, but you'll never accidently press them. Leaving the pause button where both players can get at it is a good idea though.
-Ace-
Tiger-Heli:
I'd also worry a little about something accidentally pressing the side buttons and ending your games.
Another idea would be to use smaller (non-arcade) momentary pushbuttons and have them in a recessed panel on the side, FWIW.