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Buttons how many ?

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severdhed:

on my 2 player cabinet, i have 6 buttons for each player, plus the start buttons.  2 pinball buttons, and 4 admin buttons.  no coin buttons, just the coin mechs.

BlinKY1337:

I went with the 7 button neo-geo setup but if I could do it over I would make it 8 for console emulation.

davieboynj:

for snes emulation i've never had any problems with a 6 button standard layout:

coin = select (when do you use select anyway?)
1P = start
and the buttons:
 Y X L
B A R

and if you want to use it for neo geo just do:

 B C D
A - -
and move the top buttons a half inch to the right so that the hand feels comfy on ABCD.

If you're emulating a game on an arcade that requires more than 6 buttons you should really be plugging in a controller, as arcades are not conducive for such complicated play (such as holding down triggers and multiple sequences button presses).  By bastardizing the control panel you're only bastardizing your play. 

As of right now i only have SNES support for "Super Ghouls and Ghosts".

pointdablame:

42

kiddk1:

here is mine, the hole to the right of the 8 buttons at the top now has a 4 way joy in it.

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