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Why it's a good thing to require quarters/tokens
fatfingers:
--- Quote from: Dizzle on July 16, 2006, 12:42:35 pm ---The other plus is that I use my machine as a piggy bank for my 2 year old daughter. Anything I put in there for playing games goes straight to her!
--- End quote ---
:o
severdhed:
i have only coin mechs on my cabinet as well. when if first built it, i had coin buttons, but it just took away that arcade feeling. i modified my coin mechs to use things other than quarters...i didnt want to spend a bunch of money on tokens right now(baby on the way) so i bought some quarter-sized washers from lowes. i just keep them in a little bowl that i set on the control panel...but it just feels more authentic when i have to insert one to keep playing. my friends all liked my cabinet before, but they agree that forcing the use of the coin mechs makes for a much better experience...i wouldnt do it any other way.
javeryh:
You can also give your kids $5.00 worth of tokens/quarters and let them play until the money runs out. It's a good way of letting them play - but not too much. Also, they will strive to get better so their $5.00 lasts longer...
ppilot:
I realized way back in my 2600 days that it wasn't nearly as much fun as the arcade. If I lost a life early on the 2600, I'd just hit reset. In the arcade, I usually only had 4 quarters to spend, and was determined to get the most out of them. I had some of my best games after poor starts, because I had to 'make up' for a lost life if I died early.
I try to play with my home machines the same way. I only keep a small amount of change, and so playing it 'costs' something.
pcates:
Buttons are great until a kid puts in 99 credits, then walks away from player 3. The other kids start whining about the guy not moving. It takes a long time to kill off 99 lives in xmen.... My other games take quarters/tokens, which is much better until 1 smart ass kid takes all the tokens :banghead: