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Why it's a good thing to require quarters/tokens

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Kremmit:

Scrolling shooters, scrolling fighters, and platformers are just plain dull when you can walk up to them and know you're going to play through to the end in exactly 24 minutes, no matter how bad you suck.  It's not gameplay anymore, it's just going through the motions.  The whole challenge in those kinds of games is in trying to get good enough to play farther than you ever did before, until one day you're finally good enough to reach the end.

Plus, there's an adrenaline rush when you're fumbling around in your pocket for that last quarter/token, and time's running out, and you pull out a handful of dimes, pennies, and lint, but no quarter.  The clock keeps on ticking, and you're looking for that quarter you KNOW is in there...

arcadepcnut:

sorry guys...at least you tried. I guess I cant be convinced. I like pushing a button to insert quarters much better than inserting quarters. that was my favorite thing when I built my first mame machine...a arcade machine that dont need quarters or tokens...just push the coin return and start playing.

*no kids to save money for
*I played enough arcade games when I was younger and put real quarters in. No need for that feeling. I dont miss it.
* I never play games that are continued on a quarter as the last quarter would make a difference. who am I fooling? myself? Is an extra button press any different that an extra quarter insert?

So I guess to sum it up...its all a mental factor. Thanks for taking the time to explain it.

MaximRecoil:


--- Quote ---So I guess to sum it up...its all a mental factor. Thanks for taking the time to explain it.
--- End quote ---
Everything that we like or dislike is based on a "mental factor".

Real arcade machines typically have coin mechanisms. Real arcade machines typically require a coin to be inserted before you can play the game.

If you had never seen a real arcade machine in your life, would you have come up with the idea to build one? Since people who build these machines are obviously doing so because they enjoyed playing these machines in the past, and not because they thought of something that no one else has thought of; there is an obvious template to go by; and that template is a real coin-op arcade machine which includes a coin mechanism whose use is required to start the game. Some people are more concerned with accuracy than others of course.

Plus, the sound of a coin dropping through the mechanism and landing in the bucket is just plain cool.

Dreamwriter:


--- Quote from: arcadepcnut on July 17, 2006, 01:18:41 am ---* I never play games that are continued on a quarter as the last quarter would make a difference. who am I fooling? myself? Is an extra button press any different that an extra quarter insert?
--- End quote ---

It's different when you have limited quarters.  You can always press that button and just keep playing - but if you run out of coins, that's it, you have to stop playing, as it takes more time (not to mention effort) to open the coin box and get coins out than most games give you to continue.  And as was mentioned, games like shooter games would be absolutely boring with infinite credits, you'd beat the game on your first try.  Why ever play it again?  In fact, home game system shooters get bad reviews when they have infinite continues for that very reason, it makes the game extremely short and have no replay value, and removes all necessary skill.

rohan:


--- Quote ---Plus, the sound of a coin dropping through the mechanism and landing in the bucket is just plain cool.

--- End quote ---

This may seem strange, but that is the main reason I don't put my machines on freeplay. :applaud:

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