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Why it's a good thing to require quarters/tokens
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Dreamwriter:
My friends and coworkers have all asked me why I was spending around $60 to add a coin door, and then $30 for tokens, and wasn't even going to have a credit button.  Wouldn't a button be cheaper and easier, less annoying?

Well, just now I was playing a game (Super Dodgeball), and having trouble with a team.  I was down to my last quarter, and had to use it to continue, so the pressure was on.  It ended up with one of my guys (a small one) against one of his guys (a big one) - even more pressure.  And I won!  Got to keep playing against the next team.  You just don't get that feeling with a button you can press for infinite credits.
MaximRecoil:
I could marathon Super Dodge Ball (the Technos 1987 version) in the arcade. It is a great game.

And, if someone needs to ask why you would want a coin mechanism on your machine and require that it be used; they will probably never get it, no matter how you explain it to them.
arcadepcnut:
I dont get it can someone explain?! I use the coin returns to select credits...everyone that has ever played over here...20 or so different people have never complained or asked why I have it setup for infinite credits. You push it 4-5 times start playing and when you run out of inserted credits most people push it 10 or more times the second time. I dont see the need for tokens even though my arcade machine has a coin door and working mechs. Noone that has played over here has ever even suggested it. They almost unanimously agree that infinite credits is "cool". I would think it would be a hastle handing out credit tokens and keeping up with where they are and who has how many...not to mention extra costs that could be spend somewhere else. Convince me.
SirPeale:

--- Quote from: arcadepcnut on July 16, 2006, 09:55:32 am ---I dont get it can someone explain?!
--- End quote ---

It's more satisfying to win a game on skill rather than throwing a bunch of 'money' at it.  When you don't have to *pay* to play, you don't care, because you can just toss more 'money' at it.

When you're that close to winning, and you're on your last quarter, you're going to be that much more careful and better with your skillz.
Dizzle:
I think there's a certain "cool" factor that comes with dropping a quarter into the machine.  I had mine set up with credit buttons, but after a while, it started to bother me and I disconnected them going for the coin mechs instead.  The experience feels a lot more authentic now, and that's pretty much the reason I built one of these things.  It's all personal preference though.  I still have a way to put in credits with a remote control if I wanted to, and most games have a freeplay option.

The other plus is that I use my machine as a piggy bank for my 2 year old daughter.  Anything I put in there for playing games goes straight to her!
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