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Led-wiz helper app Version 2.0.89 released - Faster
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buks:
more testing :

firstly - AFAIK my ini files are fine.

When I get the "Ple" message (presumably "Please something or other ?") if I then kill off the swiftled.exe in Task Manager, then run the command again (lledwiz or xledwiz or an lwa file) - it works !

Weird huh ?

Buks
mahuti:
weird. I'll look into it. I'm about 10 versions beyond the version we're talking about here already, so it may be a bug that I've already fixed.
mahuti:
I've updated the swiftled link above. The newest version, 2.0.99 hopefully corrects the bug you mentioned. I made one addition to the configuration.ini... added mamepath, but otherwise nothing has change.

Please read the WARNING in the readme if you plan to autolight trackball, joystick, dial controls.... you have to use the included mame.exe for that.. but only for that, autolighting the buttons doesn't require it. (why? because I'm using -listxml gamename parameter passed into mame to discover the control type... which is not supported by any version of mame other than the very, very, newest U version.... previously I just compiled this entire mame version into my app, but I took it out to save load time & file size)

I haven't extensively tested this newest version, but in a number of instances, it worked just fine. Please let me know if you have difficulties. I've been really streamlining the code, and some of it's getting portable enough now that it's reducing the time I need to add new features, or to correct bugs.
buks:
mahuti,

As usual you are right there with the solution !

Mamewah loads now as do games, lights etc.

Much quicker going from swiftled attract lighting to powermame attract lighting.

Still pretty slow exiting a game and going back to mamewah (although the mamewah menus appear quickly theres a "freeze" until the buttons light up again - about 20 seconds in total). I did only test this once though ! But only because I wanted you to know you'd fixed my problems !!!!


NOTE : I have not tested the included build of mame as I use powermame. But heres a question - if swiftled does all the attract mode stuff AND can light controls (as per powermame) - does this mean I dont need powermame ? I only ask cos thats all I user pmame for - lattract mode lighting and control lighting. I'm not too bothered about having the controls spoken to me (I'm not a huge fan of any of the voices as they aren't quite good enough IMOHO). So does swiftled light the controls as soon as the game loads ? Or does it do what pmame does and run attarct mode lights and only lights the controls when a coin is inserted (the pmame coin flash sequence is pretty cool actually).


BIG BIG BIG thanks for this mahuti !

Buks
mahuti:
20 seconds. Hm, that's a lot. It takes a few seconds here... not 20. Hm. It must be looking for something & not finding it... I'll run some tests while "missing" stuff and see what happens. 

You don't have to use the included build of mame to actually play mame. It's only there to read out whether a game uses a 2way, 4way, 8way joystick, trackball or spinner. You can set the mamepath to it, which will allow the autolighting to check the control types.... it doesn't do anything else.

Re: Powermame.

Powermame lighting features
1. Responds to in-game lighting events... currently only for a few games AFAIK.
2. lights the controls after a coin is input
3. Supports multiple led-wizes

Swiftled lighting features
1. Autolights the controls based on YOUR CFG setup. If you have not configured a game using the tab menu, this will not autolight the controls. It only works on games that have CFG files associated with them. EVENTUALLY it will read the listxml output of mame and the default.cfg file to autolight, but it does not currently.
2.Swiftled does the autolighting at startup, no attract mode. This can also be used without actually activating mame... to light up controls that a game will use... kind of like a control panel viewer, but with lights.
3. Swiftled will also run .lwa files

It's similar to some of powermame's lighting features, but not better. Powermame has more features that are already fully formed, and it supports multiple led wizes. Powermame also supports multiple players, swiftled does not (yet)
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