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| Donkey Kong samples not working |
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| SirPeale:
Did you *enable* samples support in your mame.ini? |
| cbmeeks:
Yes. |
| botman:
Newer dkong.zip samples file contains: dkstomp.wav jump.wav run01.wav run02.wav run03.wav ...older dkong.zip samples file contained: effect00.wav effect01.wav effect02.wav effect00.wav is the run sound. effect01.wav is the jump sound and effect02.wav is the stomp sound. If you have the newer dkong.zip samples file (the one that contains the 5 .wav files), you can unzip it then rename the files as follows... dkstomp.wav -> effect02.wav jump.wav -> effect01.wav run01.wav -> effect00.wav ...then zip the 3 effect .wav sounds into a new dkong.zip file and use that instead of the one you have. If you have the older dkong.zip samples file, just do the reverse (copy the effect00.wav to run01.wav, run02.wav and run03.wav). |
| fatfingers:
*scratches head* I don't have any .wav files in my dkong.zip. |
| fatfingers:
:banghead: :banghead: :banghead: Never mind. My idiocy seems to have no bounds... |
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