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Help with Johnny5 and a SlikStik Classic controller
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Howard_Casto:
Well you haven't posted anything for em to be able to tell. 

Post your mame.ini tell me what version of mame you are using... ect
Q*bert:
More details on my setup:

I'm running mame 1.05 and Johnny5 2.6 beta. 

Mame.exe is in "C:\EmuMame\Mame\" and J5 is in "C:\Johnny5\".

I am using the latest available for d/l classic "slikstik.cfg" (v1.2 for mame v 0.86+ - dated 8/28/04) and it is stored in the "C:\EmuMame\Mame\ctrlr\" directory.

Johnny5->Options->Viewer->ctrlr is set to "slikstik"
Johnny5->Options->Viewer->Path to Mame is set to "C:\EmuMame\Mame\"

My mame.ini is as follows:
== start of mame.ini =======================================================
### mame.ini ###

### Frontend Related ###

### Windows path and directory options ###
rompath                 C:\EmuMame\Data\roms
samplepath              C:\EmuMame\Data\samples
# inipath               <NULL> (not set)
cfg_directory           cfg
nvram_directory         nvram
memcard_directory       memcard
input_directory         inp
hiscore_directory       hi
state_directory         sta
artwork_directory       C:\EmuMame\Data\artwork
snapshot_directory      C:\EmuMame\Data\snap
diff_directory          diff
ctrlr_directory         ctrlr
comment_directory       comments
cheat_file              cheat.dat

### Windows video options ###
autoframeskip           1
frameskip               0
waitvsync               0
triplebuffer            0
window                  0
ddraw                   1
direct3d                0
hwstretch               1
# screen                <NULL> (not set)
cleanstretch            auto
resolution              auto
refresh                 0
scanlines               0
switchres               1
switchbpp               1
maximize                1
keepaspect              1
matchrefresh            0
syncrefresh             0
throttle                1
full_screen_brightness   0.000000
frames_to_run           0
effect                  none
screen_aspect           4:3
# mngwrite              <NULL> (not set)

### Windows Direct3D 2D video options ###
zoom                    2
d3dtexmanage            1
d3dfilter               1
d3dfeedback             0
d3dscan                 100
d3deffectrotate         1
d3dprescale             auto
d3deffect               none
# d3dcustom             <NULL> (not set)
# d3dexpert             <NULL> (not set)

### Windows misc options ###
sleep                   1
rdtsc                   0
priority                0

### Windows sound options ###
audio_latency           1
# wavwrite              <NULL> (not set)

### Input device options ###
mouse                   0
joystick                0
lightgun                0
dual_lightgun           0
offscreen_reload        0
steadykey               0
keyboard_leds           1
led_mode                ps/2
a2d_deadzone            0.300000
ctrlr                    slikstik
paddle_device           keyboard
adstick_device          keyboard
pedal_device            keyboard
dial_device             keyboard
trackball_device        keyboard
lightgun_device         keyboard
digital                 none

### Mame CORE video options ###
norotate                0
ror                     0
rol                     0
autoror                 0
autorol                 0
flipx                   0
flipy                   0
gamma                   1.000000
brightness              1.000000
pause_brightness        0.650000

### Mame CORE vector game options ###
antialias               1
translucency            1
beam                    1.000000
flicker                 0.000000
intensity               1.500000

### Mame CORE sound options ###
samplerate              44100
samples                 1
sound                   1
volume                  0

### Mame CORE misc options ###
validate                0
artwork                 1
use_backdrops           1
use_overlays            1
use_bezels              1
artwork_crop            0
artwork_resolution      0
cheat                   0
debug                   0
# debugscript           <NULL> (not set)
# playback              <NULL> (not set)
# record                <NULL> (not set)
log                     0
oslog                   0
skip_gameinfo           0
bios                    default
# state                 <NULL> (not set)
autosave                0

### Configuration options ###
readconfig              1
verbose                 0
== end of mame.ini =======================================================
Howard_Casto:
two things stand out, but I don't know if this is the cause:

Your ini path is commented out, set it to "ini" and make sure you have an ini folder (even if it's blank). 

Go ahead and close up your paths (c:\emumame\data\roms\ , not c:\emumame\data\roms ).

I surely hope you mean mame 0.105 and not 1.05 because there's no way j5 is gonna support a version that old.  ;)
Q*bert:

--- Quote from: Howard_Casto on June 27, 2006, 03:11:34 pm ---two things stand out, but I don't know if this is the cause:

Your ini path is commented out, set it to "ini" and make sure you have an ini folder (even if it's blank). 

Go ahead and close up your paths (c:\emumame\data\roms\ , not c:\emumame\data\roms ).

I surely hope you mean mame 0.105 and not 1.05 because there's no way j5 is gonna support a version that old.  ;)

--- End quote ---

I tried setting the inipath and closing the paths and still get an error 52 message as above.

and yes, I did mean 0.105...

Very frustrating, but I still can modify the std.ini and get it to work beautifully otherwise.

Thanks for your help Howard.  :notworthy:
Q*bert:

OK, now this is weird...  :banghead:

I used mame's -cc option to recreate the mame.ini file and Johnny5 now finds the slikstik.cfg file and works perfectly.

I visually compared the new ini file to the old one I posted earlier and I can't see any difference.  Unfortunately I didn't save the old ini file or I'd do a filecompare and see of there was some odd data in there.

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