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| Mame .106u6 adds dual monitor support! |
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| Howard_Casto:
--- Quote from: Silver on June 22, 2006, 09:11:57 am ---Yeh I loved Darius... Although building a 3 monitor cab might be overkill for the small number of games that used them. I would consider 2, but even then you would have the "gaps" inbetween the screens (avoided in Darius/Ninja Warrior by the mirror setup). --- End quote --- Yeah which is exactly why I don't think anyone is gonna be crazy enough to build a dual (or triple) monitor horizontal setup. In the case of vertical dual screen games, the gameplay field had a visible gap on the orginal machine, so it looks ok. Not to mention you can turn off the top monitor for regular games and not have the rig look lop-sided, like it would on a horizontal cab. |
| dougman:
Here is an idea I would like implemented. DUAL COMPUTER Setup. Each computer shows one side of the of the dual screen game, and mame communicates between the 2 through the LAN. So If you have 2 mame cabs next to each other like I do, you can play 4 players! The advantage of this is that both screens are useful. When not playing dual monitor games, you don't have to waste your other monitor being blank. I mean, how often are you going to play dual monitor games in a mame cabinet? :) |
| horseboy:
What would be even more useful with a 2 computer setup via lan would be for some of the driving games. If that ever got done I could see a bunch of people making 2 driving cabs. |
| Howard_Casto:
--- Quote from: dougman on June 22, 2006, 12:40:23 pm ---Here is an idea I would like implemented. DUAL COMPUTER Setup. Each computer shows one side of the of the dual screen game, and mame communicates between the 2 through the LAN. So If you have 2 mame cabs next to each other like I do, you can play 4 players! The advantage of this is that both screens are useful. When not playing dual monitor games, you don't have to waste your other monitor being blank. I mean, how often are you going to play dual monitor games in a mame cabinet? :) --- End quote --- This is how it's done on many real arcade systems, including the system 32 games I was talking about... in the arcade it was two cabs, one without guts linked together. In tight-spaced environments the second cab could be removed. Nintendo vs games also used this setup. It wouldn't really work for many of the fun games people mentioned in this thread though as the gap between the monitors would be too great to play well. Xmen 6p had less than a 1 inch gap between the crts and it was very disorienting when you crossed screens. I can only imagine how bad it'd be when the gap is increased to 4 inches or more. |
| dougman:
--- Quote from: Howard_Casto on June 22, 2006, 05:24:45 pm --- This is how it's done on many real arcade systems, including the system 32 games I was talking about... in the arcade it was two cabs, one without guts linked together. In tight-spaced environments the second cab could be removed. Nintendo vs games also used this setup. It wouldn't really work for many of the fun games people mentioned in this thread though as the gap between the monitors would be too great to play well. Xmen 6p had less than a 1 inch gap between the crts and it was very disorienting when you crossed screens. I can only imagine how bad it'd be when the gap is increased to 4 inches or more. --- End quote --- 4inch gap should still be ok, i mean, how often would you be playing dual screen games AND crossing the middle? :P Another advantage to using 2 computers is that you can play the same game on 2 machines together! Like you play street fighter or something without someone shoving your arm next to you. I think it kinda works like that kallera mame or something, but something a little more integrated for arcade cabs since kallera requires a keyboard to do most things. :) |
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