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| Mame .106u6 adds dual monitor support! |
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| mccoy178:
I am very excited to hear this news. I have got the .avi's to play on the secondary while the FE runs on the primary. Howard, If I have J5 running on the secondary during a game, will the game be on the screen or J5? Otherwise, will J5 have priority or will mame? |
| Howard_Casto:
Mame makes a fullscreen display for each monitor, so j5 won't be displayed. (Or at least you won't be able to see it.) If you set the new numdisplays setting in mame in the mame.ini you are going to get a display on each screen with every game, even games that only used one monitor. What you want to do is take advantage of the ini folder and only set the option to 2 in ini files named after drivers with dual screen games. Other than that, It is a sinch to setup. There is also a nasty bug atm in which mame renders the display twice to the same monitor if you have the number of displays set to more than one but one of your monitors is turned off. I figure that'll be fixed soon though. I've recently done several tweaks to j5 to ensure that it can run well in an "always on" state on a secondary display. I've been sick (still am) but once I feel up to it I will release the updates. On a slighty related topic, the new version of pinmame, which is supposed to add dual monitor support, doesn't work at all. It works fine alone, but when you combine it with visual pinball, they interfere with each otehr if the new "fullscreen" option is ticked. However, combined with my vpinball wrapper, which supports dual screens and actually works, it runs much faster than it did in previous builds. See you can set a target monitor now (the only option that works properly), so the pinmame window doesn't send rendering errors for blitting to a window dragged to a different monitor, which undoubtedly has different resolution settings and different direct-x support. These errors are minor and never crashed pinmame, but it slowed it down a great deal. And btw... the psone monitors in rgb mode are PERFECT for the pinmame display. They are just big enough for the dmd to display clearly and the scaling almost always ends up being a multiple of 2, meaning the interlace mode you have to run doesn't degrade the picture quality. |
| u_rebelscum:
--- Quote from: Silver on June 21, 2006, 12:40:01 pm ---... Darius and Darius II (or some versions of) which had 3 screens wide IIRC... --- End quote --- That's probably the best 3 monitor game mame already emulates. |
| AllisterFiend:
--- Quote from: u_rebelscum on June 21, 2006, 07:48:34 pm --- --- Quote from: Silver on June 21, 2006, 12:40:01 pm ---... Darius and Darius II (or some versions of) which had 3 screens wide IIRC... --- End quote --- That's probably the best 3 monitor game mame already emulates. --- End quote --- Agreed, I loved that game in the arcades, really nice side scrolling shooter, had great graphics for its time. Allister Fiend |
| Silver:
Yeh I loved Darius... Although building a 3 monitor cab might be overkill for the small number of games that used them. I would consider 2, but even then you would have the "gaps" inbetween the screens (avoided in Darius/Ninja Warrior by the mirror setup). |
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