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Compliation of fighting games moves is done!

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Havok:

Still cool, nonetheless.

I may pick up the download copy one of these days...

horseboy:

I really think that you should have gone with arrows, though. U, BU, B, DB, D, FD, F, FU is a little confusing. It is much easier to tell what to do with your joysticks if you use arrows. I know that you could only do the correct arrows for 1 direction, but I think that you could figure that out easily. Anyway, if you ever do a revision with arrow, I will be in.  :cheers:

DarkBubble:

I have to agree.  There's plenty of graphics available for the joystick motions. 

One thing I've never liked about the limitations of .txt-based faqs for fighting games is having to read through the directionality segments of a move.  Of course, some people thought switching to a numberpad-based system would be better, but it's just more of the same.

I'm not knocking you.  I'm just picky.


crashwg:

ßàáâãäåæ

Hmmmm... For some reason I can't get that to format correctly but if you cut and past that into a text program and change the font to "wingdings" those are arrows.


--- Code: ---[font=Wingdings]ßàáâãäåæ[/font]
--- End code ---
doesn't work

see...
ßàáâãäåæ

Ayrk:

I actually went back and forth on the arrow thing. The reason I went with the text descriptions was that I found in long strings of movements the arrows took me a little more time to comprehend than the letter codes, especially if Right became Left due to me reversing positions.

Still, I did struggle a little with the decision.

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